LoL Wild Rift Tier List 3.1b

This Wild Rift tier list is created based on Champions primarily for Ranked play. Champions are placed based on their overall performance across all ranks. However, their effectiveness in higher Ranks( Emerald+ ) are considered more.

  • All All
  • BaronBaron
  • DragonADC
  • MidMid
  • JungleJungle
  • SupportSupport


This tier list is created based on individual champions’ performance, impact, and ease of use primarily for Ranked play. Champions are placed based on their overall performance across all ranks. However, their effectiveness in higher Ranks (Emerald+) is considered more.

The tier list shows both the primary role of the champion:

And its secondary role:

Tier List Criteria

Tier S+: Currently the best champions in Wild Rift. Also known as God or OP Tier champions. These are very difficult to counter and with the right strategies, perform very well on any game. These champions are usually banned or picked in higher tiers.

Tier S:  Strong Champions. These Champions can be as impactful as the S+ champions but are not as banned or picked as them.

Tier A+: Viable Champions. These champions are one buff away from being S or S+ tier champions. They can be used in almost all drafts and can be safely picked in most cases.

Tier A: Good Champions. These Champions are powerful with the right strategies, they excel at what they do in their lanes and perform well in most games.

Tier B: Average Champions. With the right team composition, they can perform well, but their impact is often lower than tier A.

Tier C: For Fun Tier: Champions in this tier are usually subpar in their average performance. Yes, you can win with all champions but you will be fighting an uphill battle when using champions in this tier.

Patch 3.0b Commentary

Champion Changes

  • Fizz: Remember when Fizz used to hyper carry the game with just a couple of early kills? Well, she will now need a bit more time to get back to doing that nasty stuff as her base damage has been NERFED. Since Fizz was pretty much killing everyone with a single combo, she will now need a bit more damage or a bit of team support to acquire those kills.
  • Jax: Jax has always been solely picked for its attack speed and outplay potential. In order to make sure that other champions are not always dominated, Jax’s attack speed has been considerably reduced per stack of his passive. Now Jax will still pack a punch, just won’t land many after his NERF.
  • Lulu: For the past couple of months, Lulu has been a go to pick against early game champions in order to assist well in a trade-match during the laning phase. In order to avoid constant Lulu picks, over other viable supports, Lulu has now been NERFED. The worst hit she got, was for her Third Ability, wherein her shielding power has been reduced a bit.
  • Yuumi: This cute cuddly cat has been trying to join the battle from a long time. Even though her playstyle is a bit unique, but people, even after adjusting to it couldn’t really figure out how they can manage the game after being outscaled. She now, not only deals more damage, but has her cooldown reduced. Additionally, she can now regenerate mana faster and deals more base damage. This BUFF is one good blessing for support mains.

Item Changes

  • Maw of Malmortius: Assassins who used to constantly spam this item has now turned towards other items in need of Magic Resistance. One of the reasons, which used to be its cost, has been reduced in order to make this item a viable choice during the battle.

Rune Changes

  • Keystone: Electrocute:- Even burst-damage dealing champions like Zed have been tilting towards other runes because of high cooldown and overall low damage output. Henceforth this rune has been BUFFED by reducing its cooldown and its base damage has been increased considerably.
  • Domination: Triumph:- Triumph used to literally dominate the battlefield by being a crucial aid for champions who deal high damage and percentage damage. But after recent releases and balances, it has been a tough time and a tough choice to pick this rune. With this BUFF, Triumph will now deal additional bonus to enemies who have low HP, to be precise, below 35%.
  • Inspiration: Hunter-Genius:- Since people simply ignored the existence of this rune, it has been BUFFED and now provides more ability haste than usual. Champions who prefer spamming their abilities can now turn to this rune more often.
  • Keystone: Phase Rush:- Since Phase Rush has been a great aid to outplay most champions who have Crowd Control, it is one vital rune for the taking. But its high cooldown makes it hard to select and gives off its importance. Therefore it has been BALANCED by reducing its cooldown for an effective change of pace.
  • Inspiration: Sweet Tooth:- All the ADCs and assassins have been constantly abusing the power of this rune and taking up over the edge. In order to balance this ordeal, the amount of bonus healing and gold has been greatly reduced.
  • Resolve: Boneplating:- Boneplating has been constantly switched with other runes of the tree because of its high cooldown time. It in fact makes it hard to participate in constant trades. In order to help the champions gain a good momentum, the cooldown has been significantly reduced of the same.
  • Resolve: Conditioning:- Being a rarely picked rune is giving other runes a higher ground. As a measure to keep this in check, its activation time has been decreased while also decreasing the starting bonus armor and magic resistance.
  • Resolve: Hunter Titan:- Because of its constant supply of Tenacity, this rune has been dominating the pick choices. Therefore it has been altered a bit and now it grants less tenacity per takedown and can acquire lesser stacks.
  • Resolve: Second Wind:- This rune has constantly been outdone by the champions who poke a lot. To effectively promote it’s effectiveness, the cooldown has been halved and it now is a pretty viable minor rune.