Recommended Lane: Jungle
Rengar loves above all things, the sheer beauty of the pursuit. Born the weakest of the litter of a Vastayan chief, Rengar was forced out of his tribe and was forced to learn to hunt quickly. Over time, he began to appreciate the hunt more than food and glory. As his collection from his hunts grew, his patience and strength grew with it. Rengar is one of the most ferocious hunter in Wild Rift. Highly capable of one-shots and extended trades, Rengar seeks to be the Master of the Hunt. This guide, for both the Jungler and Baron laner Renger, will help you rise above his nemesis and more.
If Rengar is in brush or camouflaged, he will leap to the target with his next attack. If Rengar has no Ferocity he gains 1 Ferocity.
Bonetooth Necklace: Gain 5%-25% Attack Damage for each unique champion takedown.
Rengar’s next 2 attacks within 3 seconds gain 50% Attack Speed. The first attack is empowered to deal an additional 44 physical damage (40 + 5% AD).
Ferocity: Gains 55% Attack Speed for 5 seconds instead. The first attack deals an additional 68 physical damage (40 + 40% AD) instead.
Rengar roars, dealing 80 magic damage (80 + 80% AP) and healing for 50% of damage taken in the last 2 seconds.
Ferocity: Deals 80 magic damage (80 + 80% AP) instead. Rengar also gains 40% Movement Speed for 2.5 seconds and removes all crowd control effects from himself.
Throws a bola that deals 60 physical damage (60 + 80% bonus AD) and slows by 45% for 1.75 seconds.
Ferocity: Deals 65 physical damage (65 + 80% bonus AD) and roots instead.
Gains 30% Movement Speed and reveals the nearest enemy champion for 12 seconds. Rengar becomes camouflaged after 1 seconds and his next attack shreds the target’s armor by 16 for 4 seconds.
Innate Passive: Unseen Predator
Rengar’s passive allows him to leap from a brush or while camouflaged, to his target from quite an impressive range. He can jump on all targetable units from champions, minions, monsters, to wards, scryer’s bloom, and blast cones. The leap is considered a basic attack and will apply empowered attack effects like his 1st, Savagery, and Spellblade.
If Rengar has currently no Ferocity, he gains 1 Ferocity on his leap. He can cast his 1st, Savagery before jumping to gain instantly gain two Ferocity stacks. By doing this, the cooldown of 1st, Savagery will refresh earlier, making his Triple 1st combo possible. We will discuss his combos further in the latter part of the ability analysis.
Ferocity is stacked up to four times. When maxed, it converts Rengar’s basic abilities into its empowered versions. Ferocity empowered abilities have no cooldown but you can only use one of the three each time you max out the stacks.
Rengar can walk out of the brush for half a second and still be able to leap to enemies. Make sure to get used to it in the practice tool because it has quite the margin of error and could make you fail a lot when you are still trying to get the feel for it.
You can jump in another area of the brush if you are not in the melee range of your target.
Aside from being a gap close tool and the bonus Ferocity, there are no other obvious benefits to the passive leap. So, don’t break your back trying to pull off multiple leaps unless you want to take full advantage of Duskblade of Draktharr’s Nightstalker passive or you are forcing trades in the Baron lane to proc Grasp of the Undying.
The rate where you can leap is based on Rengar’s attack speed.
Ferocity dissipates on leaving battle. There is no exact number in the tooltip but it is around 5 seconds after receiving/dealing damage.
Rengar’s other passive is Bonetooth Necklace which grants Rengar bonus attack damage for each unique takedown. Think of it as a minigame. Of course, you’d want to max out the stacks as early as possible but don’t die trying to do it. Rengar has a slower clear than Kha’zix. If you die, you’ll lose so much potential gold and experience.
Q | 1st: Savagery
Savagery is an empowered attack ability that perfectly synergizes with Rengar’s leap. It grants bonus damage on Rengar’s next attack and bonus attack speed for three seconds. When empowered with max Ferocity, it grants more damage and more attack speed for five seconds.
Savagery is an auto-attack reset like most empowered attack abilities. When going for short bursts, you can opt to do a leap-1st-auto for more damage. If you want a quick attack and out, do the simpler 1st-leap. Like most empowered attack abilities, it can be countered by Teemo’s 1st, Blinding Dart, or Jax’s 3rd, Counter Strike.
In extended trades, activate the empowered version if you are going to burst down the enemy champion. Don’t worry about overlapping the attack speed bonus because it grants more attack speed. Just to be clear, the attack speed bonuses do not stack. The empowered version will take over during its duration.
Think of the empowered Savagery as your execution tool on 1v1s. If the enemy can dish out damage or can escape you, you’d be better off casting Rengar’s 2nd, Battle Roar or 3rd, Bola Strike.
W | 2nd: Battle Roar
Battle Roar is an AoE damaging ability that also heals Rengar for half of the damage he has recently received. When empowered with max Ferocity, Battle Roar can be cast while controlled, cleansing out all crowd control from himself and grants him bonus movement speed.
Battle Roar is Rengar’s most potent outplay tool. Take note of your enemy’s most damaging ability, like Kha’zix’s 1st, Taste Their Fear and use Battle Roar immediately the enemy has used that ability on you.
If the enemy has crowd control you suspect will be used on you, spam all your abilities immediately as you leap so you can instantly have max Ferocity ready for your empowered Battle Roar. Yes, you’ll lose the healing from the basic Battle Roar but having max Ferocity is important for the Cleanse effect to be available. A good team would jump the gun on you so that you won’t be able to remove the crowd controls they threw at you.
If you have max Ferocity after leaving battle or after clearing a camp, use the empowered Battle Roar to increase your movement speed so you can head to your next camp or your next kill faster.
E | 3rd: Bola Strike
Bola Strike is Rengar’s crowd control ability. The basic version only slows down the enemy champion but if you land it, it is usually enough to kill down squishy champions. If you are faced with an enemy with blinks or other mobility tools, use the max Ferocity version to root them down and kill them. The root is also perfect against tanky enemies if you are hunting together with your allies.
Bola Strike can be used while leaping. It is the best time to use Bola Strike because it has a casting animation that forces Rengar to stop while throwing the Bola. If you miss, the enemy will have a higher chance of getting away. You can cancel this casting animation and extend its range by casting Flash. Cast Bola strike first then Flash to pull off the animation cancel.
R | Ultimate: Thrill of the Hunt
Thrill of the Hunt reveals the nearest champion and grants Rengar camouflage, undetectable by wards. It also increases his movement speed and grants his first attack out of camouflage bonus armor shred, reducing the target’s armor for four seconds.
Thrill of the Hunt can only reveal enemy champions at a range of just below half of the map, if you want to detect if enemies are taking Baron, you have to walk at least outside your base to reveal one of them. The enemy nearest to you will be able to detect you from about double your leap distance. They will see Rengar’s eye icon above their champion. This is why we recommend the Pathfinder + Youmuu’s Ghostblade build.
On lower levels of Thrill of the Hunt, activate it beyond the enemy’s detection range then go the long way, intercepting their route towards their turret so you can minimize their chances of escape. When playing as a Baron laner. You can attempt a kill by recalling then activating Thrill of the Hunt at the second turret to kill the enemy mid-lane together with yours.
Rengar Combo Guide
- This combo deals the highest possible DPS Rengar can dish out.
- Activate 1st, Savagery before the first jump to have 2 stacks on initiation. This combo can be used from brush without ult.
- The true burst damage combo is only possible with 50 ability haste and above. In the early game, you have to squeeze in more auto attacks and wait until the very last moment before jumping if you want to pull off the third 1st.
- This is used for increased survivability against burst damage champions like Kha’zix.
- This combo is your key to defeating Kha’zix because it can nullify his burst damage TWICE.
- If you are going to use the combo exclusively for healing, wait for the enemy to use their combo before using the first 2nd. If you are anticipating a crowd control, use the first 2nd immediately.
- The root can be used to lock down tanky champions you cannot burst down by yourself. This combo is perfect for catching up on champions with blinks or other mobility tools as well.
- Only use this combo on tanks if you have allies for can follow-up and deal more damage. Otherwise, don’t bother.
- You can use both iterations of 3rd, Bola Strike while leaping from a brush.
Rengar Build Recommendation
Here are Item Build Recommedations that works on Rengar
The King of the Jungle
This is the standard build for Rengar when played in the jungle. This build focuses on ramping up Rengar’s roaming and burst damage potential in the early to mid-game and transitioning him into his tankier physique so he won’t struggle so much in the late game.
- Youmuu’s Ghostblade fits Rengar’s playstyle nicely. Its Momentum passive allows you to roam more efficiently and it stacks with Rengar’s ultimate, Thrill of the Hunt’s, and Pathfinder’s movement speed bonus. Expending max Momentum also grants Spectral Haste, granting 25% bonus attack speed, stacking with 1st, Savagery’s bonus attack speed.
- Ionian Boots of Lucidity’s ability haste and summoner spell haste will increase your pacing and therefore increase the pressure you can place on the enemy team. When facing against dangerous burst damage champions like Kha’zix, Plated Steelcaps might be the better option. Upgrade with the Stasis Enchant as a counterplay option or upgrade with the Protobelt Enchant to style on your opponents with a brush leap > protobelt > brush leap combo.
- Trinity Force’s Spellblade passive fits nicely with 1st, Savagery. It will actually add 200% more base damage to your empowered attacks. The bonus attack speed will allow you to do more brush leaps, the bonus movement speed from Rage will allow you to walk to brushes faster and leap back to the enemy champion and finally, once you have this item, your ability haste will bump to 50, making it possible to do the True Triple 1st combo.
- Death’s Dance will increase your chances to survive burst damage. Its Cauterize passive converts 30% of the damage you took into DPS and if you’ll use Rengar’s 2nd, Battle Roar right after receiving lots of damage, it will seem like you have only received 20% of the total damage upfront since 2nd, Battle Roar will heal 50% of the damage you have recently received.
- Guardian Angel allows you to carelessly dive the backlines and survive for another fight thanks to its Resurrect passive. Sometimes, 2nd, Battle Roar won’t be enough to mitigate the DPS converted through Death’s Dance’s Cauterize when the damage you have received is too much so another layer of defense, along with Stasis is always a good backup plan.
- Mortal Reminder is your overkill luxury item. This item will allow you to burst down even armor stacked tanks thanks to its 30% armor penetration.
- Duskblade of Draktharr is a great snowballing item you can use as your third core item instead of Death’s Dance if you have a capable peeler that makes you confident enough to fight without giving away your bounty gold. Its Nightstalker passive synergizes well with Thrill of the Hunt’s camouflage and brush leaps. Although, you have to stay under brushes for at least 1 second to reactive Nightstalker. It is not that hard to pull off with enough practice since Nightstalker also slows down the targets you attack by 99% for 0.25 seconds.
The Baron Hunter
This item build is for a Baron lane Rengar. This build will allow him to fight as a front liner, capable of absorbing more damage than usual but still capable of one-shotting enemies who dare to underestimate you.
- Black Cleaver is the alternative core item to Trinity Force. It grants more health in exchange for less damage output but the great thing about this item is that it enables your teammates to deal more damage to those you deal physical damage to thanks to its Sunder passive, which shreds the target’s armor by 4% for each instance of physical damage, stacking up to 6 times for a total of 24%. That’s almost like a free mortal reminder for your whole team. Although, if you are stomping your lane and the enemy has no tanks, you should build Trinity Force instead for more solo carrying potential.
- Spirit’s Visage’s Blessed passive increases all the healing the wielder receives by 30%. This means that once you cast Rengar’s 2nd, Battle Roar, you’ll refund a whopping 65% of the damage you have recently received. If the enemy team won’t build Grievous Wounds against you ASAP, you’ll be unstoppable.
- Conqueror is chosen over Electrocute because it complements Rengar’s kit better. Why? His 1st, Savagery increases his attack speed. The more you attack with Conqueror, the more you’ll deal damage. With 2nd, Battle Roar, Rengar’s great at extended trades. Do you know what’s the other thing that’s great at extended trade? You guessed it right, it’s Conqueror.
- Grasp of the Undying is OP on Baron lane Rengar because of the abundance of brushes in the Baron lane. You can force auto-attack trades with Rengar using his brush leaps so you’ll be able to do empowered attacks with healing and stacking HP bonus easily in the top lane, especially against careless, inexperienced opponents.
- Brutal is usually the better choice because it will help you clear your camps faster and the flat bonus damage and penetration is a lot in the early game, where Rengar has the most advantage against his nemesis, Kha’zix. Triumph can be a good alternative in the top lane for the bonus execute damage and additional healing on takedowns.
- Hunter – Titan allows you to some margin of error because sometimes, unavoidably, you will be controlled while you have less than four Ferocity stacks. If the enemy team has few crowd control abilities, Conditioning is a great pick because it will increase your Effective Hit Points by 8% against both physical and magic damage after 5 minutes.
Smite allows you to farm jungle camps efficiently and secure objectives. More often than not, you’ll be wanting to upgrade to the Blue/Chilling smite for the slow effect that will greatly aid you in your hunts but when against strong duelist junglers like Kha’zix, upgrading to the Red/Challenging smite is the safer option.
Flash opens up your game for a lot of offensive and defensive options. You can use it to leap to a brush to extend your initiation range to animation cancel Rengar’s 3rd, Bola Strike.
Ignite is great for a Baron lane Rengar because you are going to play very aggressively in lane. And even if you are faced with a top lane, Rengar’s ultimate, Thrill of the Hunt and Ignite is a deadly tool for mid or jungle ganks.
1st, Savagery is maxed first because it is Rengar’s main source of damage. 2nd, Battle Roar is maxed next because it is a great source of sustain throughout the game, and its cooldown scales with level. 3rd, Bola Strike is maxed last because it is best used for its empowered root its duration does not scale with levels so it does not bring much to the table out of the root effect. Get a point in your ultimate whenever possible.
Rengar Early Game Guide
The King of the Jungle
In the early game, you’d want to reach level 3 fast and figure out where the enemy champion will take their scuttler so you can force them to fight for it as Rengar has a strong level 3 power spike. He can bully most
If you are leashed, you can place yourself in the river brush at around 1:20 by doing a three camp clear, red > raptors > blue or blue > raptors > red. Avoid pathing to the wolves or on Gromp before scuttler because there are no brushes that paths efficiently to those camps.
After scuttler, clear the remaining camp on your weak side and recall to buy Serrated Dirk and at least another Long Sword.
Once you recall, clear the buff you first killed again to reach level 5 and then immediately look to gank either the mid lane or the dragon lane to force priority for the upcoming dragon fight.
If you acquire two or three kills on or before the first dragon fight, force your pressure onto the map by ganking your priority lanes and invading the enemy’s jungle after every gank.
The Baron Hunter
Playing Rengar in the Baron lane is fairly simple. Hide in the bush. Leap to land last hits and once Grasp of the Undying is ready, leap to the enemy champion to deal damage to them, heal yourself, and stack Grasp’s bonus HP.
If the enemy fights back, activate 2nd, Battle Roar after they have used their most damaging ability.
When against strong early game duelists like Fiora, Camille, and especially Darius, they will force you to fight them inside the brushes. Once they run towards you instead of running away, they’ll force an all-in and on equal grounds, they will win. In order to minimize your risks, back away or if they are already too close for comfort, leap to the furthest minion you can target then last hit safely under your turret.
Once you hit level 5, ideally around 1 minute before the first drake spawn. Recall and buy your items and look to gank mid. If you successfully gank mid, your team will have a higher chance of securing first drake AND first turret since you won’t have to join them in the drake fight and you can focus on shoving the lane up top once your lane counterpart joins the drake fight.
Rengar Late Game Guide
Hopefully, you are fed enough to one-shot most enemy champions at around the 10-minute mark.
Avoid being seen on the map to constantly apply pressure on the enemy team. If you are sieging a turret, place yourself inside brushes around the jungle area near the turret you are trying to takedown. This will allow you to easily take down enemies who will unwittingly walk inside your leap range.
If you cannot see the enemy team, activate your ultimate, Thrill of the Hunt to find out where they are, then roam around a little and pay attention to the mini-map to determine whether it is safe to pounce on an enemy.
When playing as a Baron laner, you can force the issue using the Combo Breaker combo. The sustain from your 2nd, Battle Roar. and the cleanse from its empowered version is more than enough to initiate a fight, back away, and begin to fight again.
Orianna can use her 3rd, Command: Protect on you while you are camouflaged then leap into the middle of the enemy team for a devastating ultimate, Command: Shockwave followed up with her 2nd, Command: Dissonance. This combo has extremely high Ace potential and she can complement Rengar’s aggressive early game playstyle because she almost always has lane priority.
Aside from denying the enemy team the meta peeler who is Janna, having her in your team is a great plus to Rengar. She can keep up with your roaming and thanks to her shield which grants high bonus damage, you’ll be able to kill squishies twice with just one combo.
You have to be proactive when against Kha’zix. Force him to fight you pre-level 5 where you out damage and out sustain him. Once he has his ultimate and first Evolve, the fight begins to side in his favor. Keep tabs on him and once he uses his ultimate, that’s your signal to force him into fighting you. If you are not sure whether he has his ultimate available or not, play the side of the map opposite of him. Once you gain a lead on him, keep pressuring his jungle because he has an extremely fast clear, and therefore, he has good comeback potential if left unchecked.
Twisted Fate hard counters Rengar’s ultimate, Thrill of the Hunt with his own ultimate, Destiny. Your best bet is to play around his ultimate and to catch him alone because his Gold Card is useless against your empowered 2nd, Battle Roar.
Darius is one of Rengar’s toughest matchup in the Baron lane. You can’t leap into him because he’s never going to back away in a fight and he won’t let you get away. He’ll use his 2nd, Crippling Strike on you then force you to use your empowered W, Battle Roar. Once you have used your empowered 2nd, Battle Roar, he’ll drag you back using his 3rd, Apprehend. If counter-picked into this matchup, farm under your turret and look for ganks to help your team every time you have your ultimate. Do not feed the Darius!
Here are some pros and cons if you are playing with Rengar in Wild Rift.
- Rengar’s unique brush leap mechanic and empowered ability make him extremely rewarding to play both as a jungle and as a Baron laner. Plus, he has much flexibility in terms of item builds so his options and playstyles are limitless.
- Rengar is one of the strongest junglers in the game and he can snowball uncontrollably with his Bonetooth Necklace passive which grants him stacking bonus damage.
- Rengar is great at early game duels so he can force most enemy junglers away from scuttlers and soon enough, from their own jungle.
- He has high sustain for an assassin and can force engagements.
- Rengar has some map control thanks to the reveal from his ultimate.
- Rengar relies on a good early game to carry his team. If he fails to create a lead in the early game, his impact becomes minimal. It is harder to play from behind using Rengar compared to his nemesis, Kha’zix.
- His ganks are heavily limited by brushes if he doesn’t have his ultimate available.
- His leap mechanic can be frustrating for new players because it is a mistake-prone mechanic. A wrong leap is a missed kill or certain death.
FAQ's About Rengar
How good is Rengar in Wild Rift?
Rengar is a (Tier S+) champion. He is a high-skill ceiling champion with lots of one-shot potential. Aside from his burst damage, he has flexibility in terms of ability usage and item build so he can work in a lot of situations.
What role / lane should I play with Rengar in Wild Rift?
Rengar is played as an assassin in the jungle lane and as a fighter in the Baron lane. He has an oppressive early game capable of bullying many champions. Once he gains even just a little lead, Rengar can easily snowball it into victory.
What abilities do I level up with Rengar?
1st, Savagery is maxed first because it is Rengar’s main source of damage. 2nd, Battle Roar is maxed next because it is a great source of sustain throughout the game, and its cooldown scales with level. 3rd, Bola Strike is maxed last because it is best used for its empowered root its duration does not scale with levels so it does not bring much to the table out of the root effect.
What items should I build with Rengar?
Rengar’s core items as a jungler are Youmuu’s Ghostblade which grants movement speed bonus for the roaming and ganking boost and Trinity Force for his burst damage. As a Baron laner, building him Black Cleaver which shreds his target’s armor, and Death’s Dance which cauterizes the damage he receives turns Rengar into a fighter who is tanky but still capable of dealing lots of damage.
What Runes should I use when playing as Rengar?
When played in the Jungle, Conqueror is the safest rune to use because it grants a linear increase in your damage output, the longer you fight, the stronger your damage becomes. Don’t worry, you’ll still have Electrocute level burst damage in the late game, even more. As a Baron laner, use Grasp of the Undying since you can force trades using Rengar’s brush leap. The bonus damage, healing, and bonus HP will make trades unfair for your enemies. Rengar’s other runes are Brutal, Hunter – Titan, and Pathfinder (Sweet tooth when laning).
How can I brush leap accurately?
Use the drag-lock or portrait lock function. Simply wishing for the best while button smashing is not a recommendable strategy when using Rengar.