Recommended Lane: Dragon Lane
Senna Wild Rift Champion Build Guide
Senna wields both darkness and light, she seeks to end the Black Mist by turning it against herself. Senna was haunted by the Black Mist since her childhood. To protect herself, she became a Sentinel of Light through the guidance of Lucian’s father. Because Lucian’s blind zeal to save her, she died and was imprisoned in Thresh’s lantern. But refusing to lose hope, Senna learned to use the Mist within that same lantern to reemerged to new life. Senna is an ADC support who scales through the Black Mists she subdues through her passive. In the early to mid game, she provides healing, shielding, and other forms of utility. Come late game, she turns into a high damage, long range ADC capable of carrying her team on her back.
Senna can absorb Mist by attacking souls that spawn from dead enemies. She can also siphon Mist from enemy champions she hits twice within 4s, dealing 2% of their current health as bonus physical damage. (6 second cooldown per target)
Each stack of Mist grants 1 Attack Damage. Every 20 stacks of Mist grant 25 Attack Range and 15% Critical Chance, 35% of excess Critical Strike Chance is converted into physical vamp.
Relic Cannon – Attacks take extra time to fire, dealing 11 bonus physical damage, and briefly grant Senna 10% of the target’s Movement Speed.
Senna does not gain Attack Damage on level up, Her Critical Strikes deal 50% less damage.
Shoots a bolt of piercing shadow through any object, dealing 40 physical damage (40 + 40% bonus AD) to enemies and restoring 40 Health (40 + 40% bonus AD + 25% AP) to ally champions.
Attacks reduce Piercing Darkness’s cooldown by 1 second(s).
This Ability’s cast range matches Senna’s attack range and its cast time is improved with Attack Speed. It applies on-hit effects to enemy champions.
Sends forth a wave of Black Mist, dealing 70 physical damage (70 + 70% bonus AD) to the first enemy hit. After a 1 second delay the target and other nearby enemies are Rooted for 1.3 seconds.
Dissolves into a cloud of mist for 6 seconds, becoming a Wraith. Allied champions who enters the mist are Camouflaged and become Wraiths when they leave. Wraiths gain 20% Movement Speed, are Unselectable, and hide their identities as long as no enemy champions are nearby.
Camouflaged: These units are hidden from view. They are revealed by nearby enemy champions, turrets, and True Sight.
Fires a global wave that shields allies from 120 damage (120 + 40% AP + 3 per Mist) for 3 seconds, while dealing 250 physical damage (250 + 100% bonus AD + 50% AP) and applies Mist to enemies caught in the center.
Innate Passive: Absolution
Senna gains stacks of Black Mist by attacking souls that spawns on dead enemies or by siphoning Mists from enemy champions.
Black Mist souls spawn at different rates depending on the type of enemy units. In league PC it’s 28% and 4.16%. As there are no numbers in the tooltip for Wild Rift, we are going to stray away from the numbers and categorize them by the likeliness of spawning Black Mist souls.
- Epic monsters – 2 souls guaranteed.
- Champions – 1 soul guaranteed.
- Cannon minions – 1 soul guaranteed if not killed by Senna.
- Large monsters – Highly likely if not killed by Senna.
- Small minions – Less than likely.
- Small monsters – unlikely.
Siphoning Mists from enemy champions grants a stack of Mist and deals % of current HP bonus damage that scales based on Senna’s level. This mechanic has a four second cooldown per target. Consider this your main source of acquiring Mists. The more you are able to play aggressively in the early game, the earlier you will reach your 20s Mist power spikes.
Each stack of Mist grants 1 AD and every 20 stacks of Mist, Senna gains 25 attack range, 15% critical Strike, and 35% of excess critical strike chance is converted into physical vamp.
After 80 stacks, Senna can outrage turrets and at 100 stacks, she becomes the longest-ranged champion, on par with Jinx. The bonus range caps out at 400, at 320 stacks. Of course, that is improbable to attain.
Senna’s auto-attacks are different due to her Relic Cannon weapon. It takes extra time to fire but it deals extra bonus physical damage which scales based on her total AD. It also increases Senna’s movement speed based on the target’s movement speed.
Senna does not gain AD per level and her critical strikes deal 50% less damage. Senna is dependent on her stacks to scale.
Q | 1st Ability: Piercing Darkness
Senna fires a bolt of piercing shadow through any object, dealing damage to enemies and healing allies. Just like Lucian’s Piercing Light, Piercing Darkness shoots after a short delay and its effective range is twice as long as its casting range. Because of the attributes of this ability, it is better to target this ability on minions or on allies instead of walking up to the enemy since the delay gives the enemy timeframe to either hit you back or dodge the skill through dashes or blinks.
Piercing Darkness is Senna’s main damaging and healing ability. Make sure to stay behind your allies so it would be easy to line them up against the enemy so you can heal allies while damaging enemies at the same time, maximizing this ability’s effectiveness.
Piercing Darkness can be targeted on Mists, turrets, wards, Honeyfruits, Scryer’s Bloom, and Blast Cones. You put a ward outside the enemy’s turret to snipe down their Honeyfruits to deny your enemies sustain. The same thing can be done to Scryer’s Bloom (the thing that gives vision) and Blast Cones. Piercing Darkness also damages turrets it hits.
Piercing Darkness will also collect all Black Mists in its effective range, making it a convenient tool for picking up multiple Mists scattered across an area where a big fight broke up.
Senna’s Double Tap combo – auto-attack + Piercing Darkness is important to learn on her. In the early game, this will be your main source of gathering Mist stacks because Piercing Darkness also counts as an auto-attack for the purpose of siphoning Black Mist from enemy champions.
Piercing Darkness applies on-hit effects. Thanks to its long range, it is quite an effective tool to apply Frozen Mallet since it can apply its slow to multiple enemies per cast. Grasp of the Undying and Iceborn Gauntlet are quite popular picks on Senna as well because of this fact.
W| 2nd Ability: Last Embrace
Senna throws Black Mist in the target direction, the first enemy hit is damaged and after a short delay, or if the target dies, those around them are rooted.
Last Embrace is Senna’s engage and disengage tool. Follow it up with an auto-attack or with her 1st ability, Piercing Darkness to siphon a soul.
Target a dying minion to instantly root an area. Or you can target a nearly dying minion so you can choose when to trigger the root by killing the affected minion with your auto-attack or with Piercing Darkness.
E | 3rd Ability: Curse of the Black Mist
After a short delay, Senna surrounds herself with Black Mist and Camouflages herself and allies around her, gaining bonus movement speed. Allies who exit the Mist during its duration turns into Wraiths during the duration of the ability. Wraiths are unrecognizable and untargetable by opponents.
Camouflaged and transformed allies break the effect once they attack or use abilities.
Curse of the Black Mist is a very versatile utility tool. Some of the ways to use it are:
- As a coordinated engage tool. Hide with your allies under an undetected brush and activate the ability. Enemies would be forced to back away because they won’t know how many of you and who of you are camouflaged under the Mist. This is especially effective in the early game because you can hide your jungler when he’s ganking.
- As a disengage tool. The bonus movement speed and the fact that allies under your ability become untargetable is a big help when trying to break up a fight.
- To move across the map. The bonus movement speed will allow you to roam at a much faster rate.
- As a speed boost for kiting during a fight.
R | Ultimate: Dawning Shadow
Senna fires a wide beam of shadow and light. The inner beam, the shadow, deals damage and afflicts the enemies hit with Mist. The broader beam shields all allies hit.
Dawning Shadow is a high-impact ultimate. The fact that it damages enemies and prevents allies from being damaged can tip fights into her favor fast. Due to this, using it early or midway in a fight is a better option instead of using it to secure a kill.
Dawning Shadow does not damage Epic Monsters so you cannot use it to steal Drakes or Baron like Lux’s Final Spark. But you can use it to scout those areas when your team forgets to put wards on the pits.
Dawning Shadow collects all Black Mist in the area it affects and it will also apply a hit of Senna’s passive.
Senna Build Recommendation
Here are Item Build Recommedations that works on Senna
This is the standard build on Senna where you are going to play as a support who provides utility for her team. Do not worry, in the late game, this build will still make you a late game monster.
- Buy Boots of Speed as your first item so you can use the double-tap auto-attack + 1st ability, Piercing Darkness combo as often as possible to stack Mist from enemy champions and harass them.
- Black Cleaver adds another layer of utility to your auto-attacks and 1st ability, Piercing Darkness by making them shred the enemy’s armor. Plus, Black Cleaver grants HP, bonus movement speed, and a lot of ability haste.
- Ionian Boots of Lucidity will allow you to cast your abilities more often thanks to the bonus ability haste. Less cooldowns mean more heals, more snares, more camouflage, and more ultimates. Upgrade with Locket Enchant for more shielding or upgrade with Redeeming Enchant for more healing.
- Serylda’s Grudge replaces Frozen Mallet in Patch 2.4. It grants the Last Whisper passive of Mortal Reminder and it adds a slowing effect your abilities, you will be able to slow enemies from a mile away using Senna’s ultimate, Dawning Shadow. Plus, it grants some ability haste.
- Rapid Firecannon signals your transition into the carry role. With its Firecannon Barrel passive, you can snipe down enemies from a mile away. By this point, you will have at least 60 stacks and together with this item, you will have at least 70% crit chance, making each of your attacks potentially hit like a truck.
- Runaan’s Hurricane adds two additional attacks near your main target, making each of your auto-attacks reduce the cooldown of Senna’s 1st ability, Piercing Darkness.
- If the game goes so late that you are looking to build your 6th item, you will most likely be loaded with Mist stacks. The enemy team will usually be out to get you out of respect for your damage output so Guardian Angel is a good choice at this point to deter being one-shotted by the enemy team.
This is the alternate build for Senna. It focuses on making Senna come online as fast as possible as an AD carry. It is up to you and your duo partner if you want to play her as fasting Senna or not. It works both ways. With this build, you will deal a lot of damage in exchange for losing the utility you can provide with the support build.
- Manamune grants the most AD among all items in the game. Furthermore, once it upgrades into Muramana, its Shock passive will also grant bonus damage to your 1st ability, Piercing Darkness.
- Duskblade of Draktharr will enable you to delete squishy champions within a single attack rotation or two. You can reset its Nightstalker passive which grants bonus damage to your next attack by activating Senna’s 3rd ability, Curse of the Black Mist.
- You can proc Grasp of the Undying through Senna’s 1st ability, Piercing Darkness so you can stack HP easily on her. Plus, her 1st two items as a support grant a lot of HP so you will also scale its damage fast as well. Since Grasp heals its user for each proc, it is a good item pickoff if you are going to face a lane with lots of pokes. If your lane partner has a short range, you might want to choose Aery or Font of Life so you can shield or heal them instead.
- Senna’s AD does not increase per level so Gathering Storm will allow her to have a passive AD scaling aside from her passive. This will solidify her late game carrying potential.
- Bone Plating offers protection against enemies with burst damage. Most of the time, you’d want to stay out of reach of enemies so your biggest threats are assassins or fighters who might sneak up to you in the backline.
- Sweet Tooth will help you reach your item timings faster since you will still gain gold even if your lane partner is the one who will eat the fruits.
Heal is currently the standard rune for supports so the ADC can pick up Barrier or Exhaust. Remember that you can also use this spell offensively thanks to the short burst of movement speed bonus.
Use Flash to escape dangerous situations or to buffer Senna’s 2nd ability, Last Embrace.
Senna’s 1st ability, Piercing Darkness is maxed first because it is her main source of damage and sustain. Next, her 2nd ability, Last Embrace is maxed to scale its damage and cooldown. Senna’s 3rd ability, Curse of the Black Mist is maxed last because it does its job well enough at its first level. Get a point in Senna’s ultimate, Dawning Shadow whenever possible.
Senna Early Game Guide
You’d want to harass your enemies as much as possible in the early game as Senna so that you’ll be able to stack Black Mist at a faster rate.
Hide under brushes to lock in auto-attacks and use her 1st ability, Piercing Darkness to land the second hit. Of course, do not overextend yourself trying to hit champions especially against champions with strong all-ins like Alistar, Blitzcrank, and Leona.
You can easily pop the enemy’s honeyfruits by placing a ward in front of it and then hit it with Piercing Darkness’s extended range.
If you want to do extended trades, look for a dying minion and hit it with Senna’s 2nd ability, Last Embrace to activated the instant root.
Use Senna’s 3rd ability, Curse of the Black Mist to return to lane but only once you are halfway through the lane. This will let you return to lane faster but it will also condition your enemies to think that you are using your 3rd ability in a harmless manner.
This is important because you will be able to set up a gank with your jungler this way. Go back, hide your jungler then walk into the lane. You can also use this strategy if you are paired with a melee duo laner with strong engage like Pantheon or those mentioned above.
Senna Late Game Guide
In the late game, with enough stacks, you are going to transition into being an AD carry. Your auto-attacks will now hurt a lot and your enemies are now going to respect you.
Set up fights with Senna’s 3rd ability, Curse of the Black Mist. Hide your allied champions with initiation potential under your Mist so the enemy team will always be wary of you.
In the middle of fights, always activate your Curse of the Black Mist as well because it grants bonus movement speed even if you are seen by enemies.
Do not be stingy in casting Senna’s ultimate, Dawning Shadow. Cast it in the middle of fights because more often than not, the shielding effect will have a bigger impact on fights more than its damaging effect. If you do not have vision of enemies and you suspect that they may be taking Baron or drakes, you can also use it to scout the map. Dawning Shadow does not deal damage to Epic Monsters, though.
Lucian is Senna’s husband and they have synergy like no other. It is hard to survive the Sentinel of Light lane because they have relentless pokes thanks to their Piercing Light and Piercing Darkness which both have extremely long range. This duo has a formidable all-in potential thanks to their mobility and Senna’s root + Lucian’s burst damage is second to none.
Ashe and Senna is an annoying duo lane to deal with. They have unlimited pokes and once Senna has her Frozen Mallet, they will have unlimited slows as well. Both have easy-to-hit crowd controls and both have map-wide ultimates.
Ziggs can be safely played in the Dragon lane because Senna will take care of being the AD carry in the late game while Ziggs deals lots of AP from a distance. This lane matchup is also difficult to play against.
Pantheon is a great duo lane partner to Senna. Not only his point-and-click stun, Shield Vault is scarier under Senna’s Curse of the Black Mist, Pantheon can also scale freely into a formidable fighter on his own because Senna wants to fast for her stacks.
Lucian can also be his worse enemy. Lucian is an early game bully while Senna wants to scale into the late game. If allowed, Lucian won’t give Senna the chance to have her late game shine. This also applies to Draven.
Here are some pros and cons if you are playing with Senna in Wild Rift.
- Senna is a fresh take to Wild Rift’s support role. She is a support but also an AD Carry. This means that you can win games by carrying your team, as a support.
- She has infinite scaling thanks to her passive. In the late game, you will be able to deal the most damage and enemies would have a hard time reaching you because of Senna’s scaling range.
- Senna has a lot of possible build paths and playstyles. She can be built with lots of utility or you can build her to one-shot enemies in the later stages of the game.
- Senna is quite squishy and she has no self-peeling. Because of this, she is highly dependent on positioning and she is extremely weak against dives.
- Senna is dependent on her stacks. If she cannot play aggressively in the early game because of a bad matchup or an incapable lane partner, her game will become hard and it will be a tough climb until she acquires at least 60 stacks.
FAQ's About Senna
How good is Senna in Wild Rift?
Senna is a (Tier A) champion. Senna is a unique support because she is not only a support, she is also an AD carry capable of winning games through her sheer damage and range in the late game.
What role / lane should I play with Senna in Wild Rift?
Senna is played as a support in the Dragon lane. Even when played as an AD carry, it is inadvisable to last hit minions with her because her Mist stacks do not spawn as often if she is the one who last hits minions. She provides lots of utility for her team and in the late game, she is capable of dealing a lot of damage from afar.
What abilities do I level up with Senna?
Senna’s 1st ability, Piercing Darkness is maxed first because it is her main source of damage and sustain. Next, her 2nd ability, Last Embrace is maxed to scale its damage and cooldown. Senna’s 3rd ability, Curse of the Black Mist is maxed last because it does its job well enough at its first level.
What items should I build with Senna?
When played as a true support, Frozen Mallet and Black Cleaver can provide a lot of utility for your team through its slows and armor shred. On the other hand, if you want to play Senna as a hard AD Carry, Manamune and Rapid Firecannon will make you come online faster.
What Runes should I use when playing as Senna?
You can proc Grasp of the Undying through Senna’s 1st ability, Piercing Darkness so you can stack HP easily on her. If your lane partner has a short range, you might want to choose Aery or Font of Life so you can shield or heal them instead. Her other runes are Gathering Storm, Bone Plating, and Sweet Tooth.
How can I stack Mists faster with Senna?
Play aggressively without dying. If you die, you’ll lose precious time where you can stack. If you play too passively, you won’t be able to stack through hitting enemy champions, which is half the source of your stacks.