Gains 0.16% Critical Strike Chance for each point of Fury, doubled at maximum Fury.
Gains 5 Fury with every attack, 10 from critical strikes and 10 from kills. Loses 5 Fury per second after Tryndamere has been out of combat for 8 seconds.
Passive | Active
Passive: Gains 5 Attack Damage plus an additional 0.2 Attack Damage per 1% of missing Health.
Active: Consumes all Fury to heal for 40 (40 + 30% AP) plus 0.5 (0.5 + 1.2% AP) per point of Fury consumed.
Reduces nearby enemy champions’ Attack Damage by 25% for 2.5 seconds. If target is moving away from Tryndamere, slow them by 30%.
Dashes, dealing 80 physical damage (80 +130% bonus AD + 100% AP). Critical Strikes reduce the cooldown of Spinning Slash by 1 second, doubled against champions.
Gains 2 Fury for each enemy hit.
Becomes unkillable for 5 seconds and gains 50 Fury.
Can be cast while crowd controlled.
His passive is he uses Rage as his resource. He gains Rage by autoing enemy units or killing enemies. Each point of Rage increases his crit chance by a small amount.
His Q has 2 portions. The passive increases his AD based on his missing health. The active heals him and consumes all his Rage
His W is an AoE debuff that only works on enemy champions. It lights up enemy champions are nearby, and when activated, reduces the AD of all nearby enemy champions. If they are facing away, they are also slowed.
His E is a dash that can pass through walls, and deals damage to all enemies along its path. Crits reduce the cooldown of this ability
His ult prevents him from dropping a certain amount of health for a few seconds. This can be used even under the effects of CC.