LoL Wild Rift Braum Build - Items, Runes , Counter Guide

Braum

Braum

S Tier

Class: Tank

Recommended Lane: Dragon Lane

Stats

DAMAGE (33%)

TOUGHNESS (66%)

UTILITY (66%)

DIFFICULTY (66%)

Recommended Builds

Zeke’s Convergence
Protector’s Vow
Ionian Boots of Lucidity
Dead Man’s Plate
Abyssal Mask
Randuin’s Omen

or

Dead Man’s Plate
Iceborn Gauntlet
Boots of Swiftness
Zeke’s Convergence
Adaptive Helm
Warmog’s Armor

Recommended Runes

Aftershock
Weakness
Loyalty
Pack Hunter

or

Aftershock
Weakness
Loyalty
Pack Hunter

Blessed with massive biceps and an even bigger heart, Braum is a beloved hero of the Freljord. Bearing an enchanted vault door as his shield, Braum roams the frozen north sporting a mustachioed smile as big as his muscles—a true friend to all those in need. Braum is a support tank that excels in defending his team while being an excellent crowd controller and initiator as well.

Abilities

Infernal Chains

Braum’s attacks apply Concussive Blows for 4 seconds. Once the first stack is applied, allied champion’s attacks also stack Concussive Blows.

Upon reaching 4 stacks, the enemy is stunned for 1.24 seconds and takes 32 magic damage.

Enemies cannot receive stacks for 8 seconds after being stunned, but take an additional 7 magic damage from Braum’s attacks.

Infernal Chains

Launces ice that deals 91 magic damage (60 + 5% HP) and slows the enemy hit by 70% for 2 seconds. Applies a stack of Concussive Blows.

Infernal Chains

Leaps to an ally. Braum and the ally gain 10 armor (10 + 10% bonus Armor) and 10 Magic Resist (10 + 10% bonus Magic Resist) for 3 seconds on arrival.

Infernal Chains

Raises his shield, intercepting projectiles for 5 seconds. Braum negates the first instance of damage from whichever direction he faces and takes 28% reduced damage afterwards.

Braum gains 10% Movement Speed while his shield is raised.

Infernal Chains

Slams the ground and opens a fissure, dealing 150 magic damage (150 + 60% AP) and knocking up enemies for 1 second. The fissure slows enemies by 40% and lasts for 4 seconds.

After the first enemy champion hit, subsequent enemies are knocked up for 0.25 seconds.

Abilities Analysis

Innate: Concussive Blows

Braum’s attack and Q, Winter’s Bite, applies a mark which stacks for every attack he and his allies makes. After four stacks, the enemy is stunned. This has a cooldown per target and during the cooldown period, Braum’s attacks will deal bonus magic damage.

Concussive Blows can be applied to multiple targets at once and Braum should apply his passive to as much enemy champions as possible. Although, do not overextend yourself and leave your team to chase enemies just to apply your passive.

Q / Ability 1: Winter’s Bite

Winter’s Bite sends out a chunk of ice which deals magic damage to the first enemy it hits, slowing them., and giving them a stack of his passive. This ability scales with Braum’s HP so it deals a substantial amount of damage even without building damage items.

This ability is great for applying his passive as a sort of mini initiation because it slows as well which makes the enemy vulnerable to your teammate’s attacks. Also, use this to slow down enemies pursuing your allies.

Winter’s Bite applies Concussive Blows and it can also activate the bonus damage when it hits an enemy champion that is recently stunned by Concussive Blows.

W / Ability 2: Stand Behind Me

Stand Behind Me makes Braum dash to an ally champion and grants you and your target ally bonus armor and magic resist.

This is Braum’s only mobility ability and it allows him to escape dangerous situations as long as there is an ally nearby.

Braum can use this ability to dodge skill shots but a better use for this ability is to block skill shots that are going to hit your carries. This works perfectly in combination with your E, Unbreakable.

E / Ability 3: Unbreakable

Braum raises his shield and negates the first projectile he receives in the direction his shield is facing and then receives reduced damage on that direction for the rest of the ability’s duration.

Unbreakable will completely negate one projectile and afterwards, abilities which deals AoE damage will only affect Braum when in this state and projectiles which are supposed to pass through him will stop. Crowd control effects will still affect Braum but his allies near him would not be affected. (Author’s Note: Needs additional input from Braum mains)

R / Ultimate: Glacial Fissure

Glacial Fissure is an initiation ability which creates a fissure on the ground that extends towards a straight line. It deals magic damage and knocks up all enemies hit with a short knock up duration to enemies hit after the first champion hit. The fissure remains on the ground for a few seconds, slowing enemies.

Glacial Fissure is a reliable engage tool to start fights but it is also a good disengage tool because of the knock-up and slow. It will give your team a good chance of escaping.

Also, even if it is a big AoE ultimate, do not hesitate to use it against one champion if it is a priority champion, like a fed mid or ADC.

Braum Build Recommendation

Here are Item Build Recommedation that works on Braum

Support Vanguard

Zeke’s Convergence
Protector’s Vow
Ionian Boots of Lucidity
Dead Man’s Plate
Abyssal Mask
Randuin’s Omen

This is the standard build for Braum. This will offer a lot of utility and survivability for you and your team.

  • Zeke’s Convergence – This item’s passive Harbinger slows the enemy and enhanced your ally’s attack to burn the enemy when you activate your ultimate which grants a huge power spike to your killing potential.
  • Protector’s Vow – The Protector Passive from this item is a great counter to burst damage champions because it grants a shield to you and to a nearby ally a shield, bonus HP, AP, and movement speed.
  •  Ionian Boots of Lucidity – This boots provides cooldown reduction which is perfect when your duo lane is ahead and are playing aggressively. If playing an equal or losing lane, Mercury’s Treads or Ninja Tabis are a better option. Upgrade with the Locket Enchant for the team shield on demand or upgrade with the Gargoyle Enchant to increase your own survivability in team fights.
  • Dead Man’s Plate – Increase your kill pressure with the added movement speed from this item as well as bonus damage and slow on your first attack.
  •  Abyssal Mask – This item increases your HP, magic resist, grants sustain bonus, and increases the magic damage received by enemies around you.
  •  Randuin’s Omen – Best item to get in the late game to counter AD carries because attacking you when you have this item equipped will slow their attack speed and reduce their critical damage output.

Roaming Vanguard

Dead Man’s Plate
Iceborn Gauntlet
Boots of Swiftness
Zeke’s Convergence
Adaptive Helm
Warmog’s Armor

This is a build for a roaming Braum which can be done when playing with a pre-made duo ADC main who is confident can solo a lane from time to time and at the same time you are playing against a late game ADC + Enchanter duo like Vayne and Janna.

  • Iceborn Gauntlet – Adds additional damage and an AoE slow effect to your basic attacks which increases your kill potential as you assist all over the map.
  •  Boots of Swiftness – Grants the highest possible movement speed bonus in the game so far.
  •  Warmog’s Armor – Provides the highest amount of HP bonus and its passive grants an absurd amount of out of combat regeneration.

Runes

  • Aftershock – Grants bonus dual resistance upon affecting an enemy champion with crowd control. After a brief moment, he will deal a burst of magic damage around him based on his max HP.
  • Weakness – Enemies controlled by Braum will take more damage from all sources for a short while.
  • Loyalty – Increase your dual resistance as well as your ally’s.
  • Pack Hunter – Grants you bonus movement speed when near an ally. Each takedown with a unique ally will grant both of you bonus gold.

Spells

Braum wants to play his lane aggressively and Ignite will help him secure his kills. Also, it counters the Heal spell because Ignite applies Grievous Wounds to the affected target.

Flash is necessary for superior positioning and initiation.

Skill Progression

Maxing Q, Winter’s Bite is top priority for Braum since it is hit only offensive ability which is useful for harassing the enemy laners because Braum is a melee champion. Maxing E, Unbreakable, comes next to increase the damage reduction ratio so you can tank harder. W, Stand Behind Me, is maxed last because the armor scaling for it isn’t as good as with your E. Get a point in your ultimate, Glacial Fissure whenever possible.

Braum Early Game Guide

Braum Late Game Guide

Synergies

The icy duo of Braum and Ashe is a classic that will leave enemies frost bitten. Ashe is an immobile marksman which will benefit from all the peeling that Braum can provide and when she turns level 5, they can do a burst of crowd control that can leave the enemy permanently frozen to death.

Counter Champion

Seraphine’s low cooldown spammable abilities will easily eat up the first layer of your Unbreakable and she is just relentless in her harass in lane which Braum won’t be able to handle because he has not built in sustain in his kit.

Here are some pros and cons if you are playing with Braum in Wild Rift.

Pros

  • Braum is a safe pick for the bot lane because he can play both an aggressive play style and a baby sitter play style equally effective.
  • He provides excellent crowd control and team fight presence.
  • He peels and protects his team excellently and can counter many skill shot based champions and he can negate strong ultimates like Jhin’s Curtain Call or Graves’s Collateral Damage.

Cons

  • Braum is a jack of all trades, master of none type of champion. He is never superior to any champion in terms of initiation, tankiness, and damage. Yes, he can do it all, but he is never the type to outshine and carry the game all by himself.
  • His tankiness is very timing sensitive and he has no built in sustain which can be an issue in the laning phase.

Other Tank Champions

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