Recommended Lane: Dragon
Jhin is a meticulous criminal psychopath who believes murder is art using his gun as his paintbrush to creates works of artistic brutality, horrifying victims and onlookers. Jhin is a long-range AD carry caster who lays traps and kills enemies from afar.
Jhin’s hand cannon, Whisper, carries 4 shots before needing to be reloaded and fires at a fixed rate. (Attack Speed will be converted into Attack Damage). The final bullet will critically strike and deal bonus execute damage. Whenever Whisper crits, Jhin gains a burst of 3% movement speed (10% + 0.4% per 1% bonus movement speed) for 2s.
Launches a magical cartridge at an enemy, dealing 69 physical damage (45 + 40% AD + 60% AP) before bouncing to a nearby target that has not yet been hit. It can hit up to 4 targets and gains 35% damage each time it kills.
Fires a long range shot that stops on the first champion hit, dealing 79 physical damage (50 + 50% AD) to it, and 75% of that damage to minions and monsters hit along the way. If the target champion was struck by Jhin, Jhin’s allies, or Lotus Traps within the last 4s, they are rooted for 1s and Jhin gains Movement Speed as though he had crit them.
Places an Invisible Lotus Tap that reveals nearby enemies when walked over. It slows enemies by 30% before dealing 90 magic damage (20 + 120% AD + 100% AP). Subsequent hits deal 65% damage.
When Jhin kills an enemy champion, a Lotus Trap will spawn and detonate where they were killed.
Channels to fire 4 super shots at extreme range in a cone. The shots stop on the first champion hit, slowing it by 80% for 0.75s and dealing 85 physical damage (50 + 25% AD), increased by 3% for each 1% health the target is missing. The 4th shot crits for 200% damage.
Tap the cancel button to cancel the channel.
Jhin has a unique attack system. He has 4 bullets that fire at a fixed rate and he reloads for two and a half seconds (2.5s) after running out of ammo. He also reloads after 10 seconds of not attacking or using abilities.
His attack rate does not speed up with attack speed items but it will increase his attack damage instead. His fourth auto-attack will always crit and deal bonus damage based on the enemy’s missing health and critical strikes increase Jhin’s movement speed.
You can have your fourth attack, the sure crit, handy for your next trade through postponing your reload by casting your other abilities. There is no timer to remind you of Jhin’s reloading but he will do an animation with his gun before the reload, giving you enough time to cancel it if you are aware enough.
Jhin can feel clunky and useless while reloading because of the long time it takes so make it a habit to use his other basic abilities while reloading because it won’t interrupt the reloading action.
Q | 1st: Dancing Grenade
Dancing Grenade is what makes Jhin a strong laner. He throws a cartilage that bounces to nearby enemies which have not been hit yet, dealing damage to four enemies. Each bounce deals additional damage if the previous targets are killed. The bonus damage will activate even if the targets are killed by other means (your auto attacks, your teammate’s abilities, minions attack), not necessarily by the bounce, as long as it happens while the bounces are happening.
It is crucial to learn how to time Dancing Grenade to kill minions and hit the enemy champion because it could deal up to an additional 105% damage for a perfect execution of this ability which could easily burn 20-40% of the enemy’s HP. In combination with a fourth auto-attack (AA4 for combos later), this will easily win you trade and the laning phase.
W | 2nd: Deadly Flourish
Deadly Flourish is one of the longest, if not the longest basic ability skill shot in the game so far. It passes through minions to deal only 75% damage and stops on the first champion hit. If the enemy champion has been damaged by Jhin’s basic attack, abilities or slowed by his traps, or damaged by an allied champion, the champion hit will be rooted as well.
Because of the root, it is a great high skill combo to land a Deadly Flourish unto an enemy champion who walked into a trap because it will deal significant burst damage to the victim.
Deadly Flourish is also a great follow-up to your ally’s crowd controls to extend the time the enemy is CC’d to secure kills.
Do not hesitate to use this ability to secure last hits, especially cannons, when you are far away from the minions.
Flash can be used after casting Deadly Flourish as a defensive maneuver. The projectile will fire as usual, unaffected by the Flash and if it hits, it will hasten Jhin as if a crit was procc’ed due to Jhin’s innate passive.
E | 3rd: Captive Audience
Captive Audience is a trap ability that is invisible, provides vision, and slows the enemy as the initial effect then explodes dealing magic damage after a while. If Jhin scores a takedown on an enemy champion, it also triggers a trap that immediately explodes on top of their corpse.
Jhin is a fairly immobile champion so he relies on his traps to be safe during the laning phase. Spread your traps around bushes near the river to counter ganks and spread a few traps around the lane bushes for offensive opportunities. Save one trap for clearing your lane fast.
Place a trap on top of an enemy recently crowd controlled by an enemy then use your W, Deadly Flourish, to execute a high damage combo.
Jhin deals a lot of damage in team fights when the enemy team is caught in a strong crowd control like Malphite’s Unstoppable Force because when an enemy is killed with the help of Jhin, a trap will explode on its corpse and might trigger a chain reaction of AoE damage from this ability.
Those with a Teleport Enchant can teleport to the Captive Audience traps.
R | Ultimate: Curtain Call
Curtain Call is a long-range channeled ability. After a brief delay, you’ll get a bird’s eye view but it won’t reveal the fogged area. You can then recast the ability up to four times each second. The bullets reveal the area it travels and stops at the first champion hit, slowing and revealing them as well.
The bullets of Curtain Call deals damage in a small AoE, allowing it to damage clumped-up champions and it deals more damage the lower the target’s HP is. The fourth bullet also critically strikes and is affected by the enhanced critical strike from Infinity Edge.
Curtain Call has two main uses. First to start a fight as warning shots. The shots will bring down the enemy’s HP, reveal them, and slow them before the fight begins so you’ll have an unfair advantage if they’ll want to go through the fight. This will usually discourage them from contesting the Dragon or Rift Herald. This is also useful for poking enemies while sieging turrets.
The second use, the more popular one, is to execute fleeing enemies. Use your ultimate after the enemy escapes your range and try to hit them with your W, Deadly Flourish first. Your ultimate deals a lot more damage the lower the enemy’s HP is so it is a great execution tool. Although, the enemy’s tanks or high HP teammates will try to block your bullets for their low HP teammates to escape. But of course, pulling off an execution using Curtain Call will always be satisfying.
Lane poke: 3rd auto attack + 1st + 4AA
Followup burst: 3rd + 2nd + AA + 1st + AA
Jhin Build Recommendation
Here are Item Build Recommedations that works on Jhin
This is the standard build for Jhin which focuses on making him scale into the late game and deal consistent critical damage. This build should be used when you are in equal grounds with the enemy’s carry in the early game or when you are sure you can outscale them in the late game. You should use this build when against Varus, Miss Fortune, and Ezreal.
- Infinity Edge – The staple item for Jhin. His fourth attack is a guaranteed crit and this item increases crit damage. Jhin’s fourth attack on his ultimate, Curtain Call, also crits and is affected by the Infinity passive which increases critical damage.
- Boots of Swiftness – Provides the highest amount of movement speed among the boots items. A high movement speed is crucial for Jhin’s kiting. Upgrade with the Stasis Enchant against high burst damage champions or upgrade with the Quicksilver Enchant against crowd control champions.
- Rapid Firecannon – the Firecannon Barrel increases your attack range which is useful for Jhin because he relies on kiting due to the constant attack rate nature.
- Mortal Reminder – Deal extra damage against tanks and bruisers using this item which provides the highest amount of armor penetration and applies Grievous Wounds to enemies you attack at the same time.
- Stormrazor – Its Paralyze passive slows down enemies on energizes attacks, making it hard for enemies to escape your kiting.
- Guardian Angel – Grants the resurrect passive that is important in the late game because Jhin is an immobile ADC and having a second life will make it harder for the enemy’s assassins to burst him down.
This build focuses on increasing the armor penetration from the items Jhin build. This allows him to deal as much damage in the early game while the enemies have fewer defensive items and snowball from there. This item build works best when fighting against late-game marksmen to build a good lead against them before they come online with their own powerspikes. Use this build against Kai’Sa, Vayne, Jinx, and Ashe.
- Youmuu’s Ghostblade – Provides damage and armor penetration as well as the Spectral Haste passive which grants additional attack speed which is converted into attack damage due to Jhin’s Whisper passive.
- Fleet Footwork – This rune is necessary for Jhin because it provides short bursts of movement speed bonus which he needs to effectively kite down enemies.
- Gathering Storm – Increases Jhin’s AD more and more as time passes by which will help to scale him better into the late game. Brutal is a good alternative, especially when using the Lethal Virtuoso build because it grants bonus armor penetration and a flat increase in Jhin’s attack damage.
- Adaptive Carapace – Grants a small HP bonus and some adaptive resistance once below 50% HP depending on the damage most taken in the past minute.
- Sweet Tooth – Provides a good sustain bonus by increasing the regeneration from the honeyfruits and granting it a small gold bonus as well.
Heal is now the go-to summoner spell for marksmen because it will also heal your support partner in lane and grant you a short burst of movement speed which might just be the thing you need to pull off a nice outplay.
Jhin is a very immobile AD carry and is quite helpless when reached by enemy melee champions so Flash is a necessary spell to escape dangerous situations.
1st, Dancing Grenade is maxed first in order to maximize the damage output and lane pressure it provides. Get one point in 2nd, Deadly Flourish for the crowd control and max 3rd, Captive Audience next for the zoning and chain takedown damage. Finally, get a point in your ultimate, Curtain Call, whenever possible.
Jhin Early Game Guide
Jhin has a strong early game as all his abilities help with either wave clear or crowd control. His only issue in lane is that you have to time your attacks because sometimes your reload will coincide with a minion dying which will make you lose a last hit.
Reduce the health of enemy minions with your 3rd, Captive Audience then use your 1st, Dancing Grenade on two or three low health minions as the enemy champion goes in for the last hit so they will receive increased damage from 1st, Dancing Grenade.
It’s best if your support has a crowd control ability. If they have a crowd control ability, wait for them to engage then use your 3rd, Captive Audience and 2nd, Deadly Flourish to lock the enemy in place and burst them down.
You can use your third auto then 1st, Dancing Grenade and fourth auto to deal high damage harass to your enemies.
Jhin Late Game Guide
As an immobile ADC who relies on critical strikes, traps and skill shots in order to survive, you have to have great positioning with Jhin in the middle to late game.
It is best stay way back together with your support or mid laner when the a fight breaks out. Lay your traps at choke points (narrow paths at the jungle area) and look out for an ally’s crowd control so you can follow up with your 2nd, Deadly Flourish and 3rd, Captive Audience.
If both teams are stuck in a stand still in an objective battle, you can initiate the fight with your ultimate, Curtain Call so you can damage opponents, slow them down and potentially discourage them from contesting.
The kill pressure from a Blitzcrank and Jhin lane is just immense because Jhin can constantly harass the enemy laners while Blitzcrank keeps them on their toes. When Blitzcrank lands a Rocketgrab, its almost always a sure kill because of the chain CC and burst damage this duo is capable of doing.
Alistar is another support champion who has immense kill pressure when paired with Jhin because he has a near-instant crowd control combo. He also solves most of your vulnerability problem as Alistar is a great peeler.
Ezreal’s strong early game translates into a strong late game as well. Jhin may have a stronger damage output but Ezreal has a simpler kit and more mobility.
Miss Fortune has a stronger, more reliable poke but she has a weaker all-in in the early game. If you don’t force all-ins in the early game, you might have a problem with her later on.
Kai’Sa is a less safer pick than those two above but she has a way more dangerous late game. Once she has her 1st, Icathian Rain Evolve, you’ll never win a duel with her.
Here are some pros and cons if you are playing with Jhin in Wild Rift.
- Jhin is a Marksman with a strong laning phase but also with a decent scaling. This is different from the traditional weak early strong late marksmen or from the cheese strong early weak late marksmen. Jhin can be of use and can pressure enemies all throughout the game.
- He has immense range and kill pressure. His ability reach way more than most champion’s abilities can. This allows him to bully enemies from afar and kill them sometimes without having the chance to fight back.
- Jhin is a high-skill floor and ceiling champion. All his abilities require good aiming and understanding of the game in order to use effectively. Simply put, he is not a champion for beginners.
- He has no mobility abilities except for the movement speed bonus from his passive which is unreliable for defensive situations.
- He also has no defensive abilities. The protection from his W, Deadly Flourish, and E, Captive Audience becomes more unreliable as the game goes by. This makes good position sense a requirement for players who wants to use Jhin.
FAQ's About Jhin
How good is Jhin in Wild Rift?
Jhin is a (Tier A) champion. He has a strong early game presence especially when paired with a good aggressive support with crowd controls. He can carry games with a few early kills.
What role / lane should I play with Jhin in Wild Rift?
Jhin is played as the ADC in the Dragon lane. He is good at picking off enemies and securing objectives from afar.
What abilities do I level up with Jhin?
Get one poinit in 3rd, Captive Audience to help clear your waves fast then Jhin maxes his 1st, Dancing Grenade, first in order to maximize the damage output and lane pressure it provides. Get one point in 2nd, Deadly Flourish for the crowd control and max 3rd, Captive Audience next for the zoning and chain takedown damage.
What items should I build with Jhin?
Jhin’s core items are Infinity Edge which increases his damage output by a lot due to the nature of his passive and Rapid Firecannon as he is an immobile ADC and the extra range is a big help for him.
What Runes should I use when playing as Jhin?
Fleet Footwork is necessary for Jhin because it provides short bursts of movement speed bonus which he needs to effectively kite down enemies. His other runes are Gathering Storm or Brutal, Spirit Walker, and Sweet Tooth.
Any tips so I can aim better with my skill shots with Jhin?
Jhin is a skill shot heavy champion and he is a much deadlier champion if he hits his 2nd, Deadly Flourish and ultimate, Curtain Call. To increase your chances of hitting the enemy, wait for them to anticipate and evade your attacks, once they changed direction is the time you should fire your abilities. Jhin also has a slow or root to your abilities which you should take advantage.