Enhances hit next attack to deal an additional 20 magic damage (20 + 30% AP).
Short Fuse’s cooldown is reduced by 4 seconds when Ziggs casts an ability.
Deals double damage to structures.
Throws a bouncing bomb that deals 75 magic damage (75 + 65% AP).
Flings an explosive charge that can be detonated within 4 seconds to deal 70 magic damage (70 + 50% AP) to enemies and knock them away. Ziggs is also knocked away without taking damage.
Damages turrets and demolishes them if they are below 25% Health.
Scatters proximity mines that deal 50 magic damage (50 + 35% AP) on contact and slow by 35% for 1.5 seconds.
Enemies detonating multiple mines take 40% damage from subsequent mines.
Mega Inferno Bomb
Deploys the Mega Inferno Bomb to deal 300 magic damage (300 + 105% AP). Enemies not in the center take 66.7% damage.
His passive grants him bonus magic damage on his auto attack, every couple seconds. This deals even more bonus damage to structures, and reduces its cooldown a bit each time Ziggs casts a spell.
His Q tosses a bouncing bomb- this is his main poke ability. It explodes on the first target it hits, dealing AoE damage.
His W tosses a satchel to the ground. Ziggs can reactivate this ability to make it explode, dealing AoE magic damage to enemies on it and knocking them back. If Ziggs stands on top before recasting it, he also gets knocked away from it.
His E tosses a cluster of bombs that create a small minefield on the ground. Enemies that step on them trigger them to deal magic damage, dealing slightly less damage if they step on multiple.
His ult tosses a bomb in the air, dealing magic damage in a massive AoE when it lands. It has a very long range, and deals additional damage to targets near the center.