LoL Wild Rift Ashe Build - Items, Runes , Counter Guide

Ashe

Ashe

B Tier

Class: Marksman

Recommended Lane: Baron Lane

Recommended Builds

Starting Item
Boots
Core Items
Complete Build Blade of the Ruined King Boots of Swiftness Runaan’s Hurricane Infinity Edge Mortal Reminder Guardian Angel
Starting Item
Boots
Core Items
Complete Build Infinity Edge Statikk Shiv Boots of Swiftness Rapid Firecannon Phantom Dancer Mortal Reminder

Recommended Runes

Conqueror
Weakness
Loyalty
Sweet Tooth

or

Conqueror
Weakness
Loyalty
Sweet Tooth

Stoic, intelligent, and idealistic, yet uncomfortable with her role as leader, she taps into the ancestral magics of her lineage to wield a bow of True Ice. Ashe is your go to marksman for beginners because of her easy to understand kit and long range which translates into a great late game. Even if most of Ashe’s strength blooms in the late game, she also provides great map wide utility through all stages of the game.

Abilities

Infernal Chains

Attacks and damaging abilities slow targets hit by 15% for 2 seconds. Attacks against enemies slowed by Frost Shot deal 210% bonus damage (10% + 100% critical damage).

Ashe’s critical strikes do not deal extra damage. Instead, they increase Frost Shot’s slow to 30%, decaying over time.

Infernal Chains

Passive: Store 2 Focus while Ranger’s Focus is not active. Attacks grant an additional stack of Focus (up to 6). Stacks fall off one at a time.

Active: For the next 6 seconds, attack consume a stack of Focus to fire with +25% Attack Speed and barrage the target with a flurry of arrows for 115% damage.

Infernal Chains

Fires 5 arrows in a cone, dealing 78 physical damage (20 + 110% AD).

Enemies block multiple arrows, but the damage once.

Volley applies a critical slow from Frost Shot.

Infernal Chains

Fires a hawk spirit that can travel infinitely far and briefly reveals units it flies over.

Re-cast: Explodes the hawk, granting vision of the area around it for 5 seconds. Units caught in the initial explosion are revealed for 3 seconds.

Infernal Chains

Launches a crystal arrow of ice that stuns the first champion hit and deals 200 magic damage (200 + 100% AP). The stun lasts between 1.5 to 3.5 seconds, increasing with the distance of the arrow’s flight.

Re-cast: Hold and drag to steer the arrow’s flight path. The arrow can only deviate from its original launch angle by a fixed amount. Tap the cancel button to stop steering.

Ashe can still move while the arrow’s flight path is being controlled but will automatically stop steering if she is struck with cast impairing crowd control effects.

Abilities Analysis

Innate: Frost Shot

Ashe’s auto attacks slows down enemies and attacks she makes to targets she has already damaged deal bonus damage based on her crit rate. Her critical attacks does not deal bonus damage but instead inflicts a stronger slow effect.

Critical chance and critical damage influences the strength of the bonus damage she deals on slowed targets. It works this way:

If an normal marksman champion has 100 AD, 20% crit rate and 200% crit damage it will deal damage this way in 5 hits:

100 200 100 100 100 = 600 total damage – 1 critical strike

Ashe with 100 AD, 20% crit rate and 200% crit damage it will deal damage this way in 5 hits:

120 120 120 120 120 = 600 total damage

Ashe’s damage output is more simple and linear and reliable.

The slow effect scales based on level and critical attacks make it deliver twice the slow amount.

The damage bonus takes effect only on champions slowed by Ashe herself.

All the effects that Frost Shot grants can be applied on the extra attacks that Runaan’s Hurricane provides.

Q / Ability 1: Ranger’s Focus

Ranger’s Focus increases Ashe’s attack speed and attack damage which makes it a double steroid that is scary effective at increasing her DPS. The catch here is that she needs to build stacks first that is consumed with each attack while the ability is active.

Ranger’s Focus is also an auto attack reset. You should practice doing the AA + Q + AA combo consistently to maximize and optimize your damage output on Ashe.

W / Ability 2: Volley

Volley makes Ashe simultaneously launch multiple arrows in a cone area. The arrows deals physical damage and slows enemies by the crit amount or double of her normal slow effect.

Volley is a great harassment tool because it has a wide area of effect and fast projectile speed. It is almost impossible to dodge it unless the enemy is hiding behind a minion.

Each arrow can only hit one target and multiple arrows can hit a target but can only be damaged once. Because of this, large champions like Gragas or Shyvana in her Dragon form can protect their allies from being slowed but be damaged only once.

A minion, even though they are small, can block multiple arrows if they are close enough. But, a minion or enemy that is going to die to a Volley arrow will only receive one arrow if Volley is their cause of death. Use this to surprise enemies in the laning phase.

Always start your trades with Volley so that your first auto attack will immediately deal bonus damage.

E / Ability 3: Hawkshot

Hawkshot shoots a projectile that reveals the area that it travels for a short while. It can then be reactivated to provide vision to an area for a slightly longer duration and reveal all units where the reactivation happens.

Hawkshot is a great way to provide a logistic advantage to your team throughout the game. The vision advantage that this ability can give especially against the enemy’s jungler yields great value to your team. The biggest and most apparent advantage is that by knowing where the enemy jungler is, your team will be safer from ganks and the enemy jungler and their team more and more frustrated from their jungler’s hard game.

Hawkshot is also a great way to check bushes so your team don’t have to “facecheck” or check the bushes themselves and put them in danger. Plus, enemies will try to outplay you and your team using the bushes and this ability completely negates that style of juking.

Another important thing to note is that Hawkshot reveals invisible champions like Akali in her Twilight Shroud or Teemo when he activates his Guerilla Warfare.

There are different ways to utilize this ability to its fullest. I recommend looking for videos and practice it in the practice tool. Here are some suggestions:

  • Dragon Lane – Blue side (normal side) – from T1 turret to the enemy’s Gromp Jungle camp, the one near the enemy’s T1 Baron lane turret.
  • Dragon Lane – Red side (mirror side) – from T1 turret to the enemy’s Krogs Jungle camp, the one near the enemy’s T1 Baron lane turret.
  • The Dragon’s and Baron Nashor’s Pits

R / Ultimate: Enchanted Crystal Arrow

Enchanted Crystal Arrow shoots out a giant arrow which has global range and deals AoE magic damage and stuns the first champion it hit. It has a pretty slow speed but its stun increases the farther the arrow travels. A cool feature of Ashe’s ultimate is that the arrow can be controlled by holding unto the skill button.

Enchanted Crystal Arrow turns Ashe into a global threat as her ultimate enables her to initiate or to follow up on fights.

Yes, landing your ultimate across the map is extremely satisfying but it is equally useful to use it in short range bouts as an initiation tool, follow up CC or even as a finisher.

You can Flash while casting Enchanted Crystal Arrow and the direction of the arrow will not be affected which is useful for escaping or avoid skill shots.

If you are planning to control your ultimate, cast it under your tower or under a bush because you might lose track of your champion and be vulnerable to ganks.

Combo: W + AA + AA + AA + AA + Q + AA + AA +AA + AA

Ashe Build Recommendation

Here are Item Build Recommedations that works on Ashe

Iceborn Ranger

Blade of the Ruined King Boots of Swiftness Runaan’s Hurricane Infinity Edge Mortal Reminder Guardian Angel

This is the standard build for Ashe which grants her all the stats she needs in a balanced manner. This build allows works well against all kinds of team compositions and all kinds of builds.

  •  Blade of the Ruined King – The HP based damage from this items allows you to consistently damage both high HP and low HP opponents equally. It also has a passive component that steals the movement speed of the enemy so you can kite them even more effectively.
  •  Boots of Swiftness – This item grants the highest possible bonus movement speed. Get it to kite more effectively. Upgrade with the Stasis Enchant against burst damage champions or upgrade with the Quicksilver Enchant to counter crowd control champions.
  •  Runaan’s Hurricane – Grants you two additional attacks that splits off from you that deals partial damage but applies the full effects of on-hit effects like the slow from Frost Shot and the HP based damage from Blade of the Ruined King.
  •  Infinity Edge – Grants a huge powerspike for Ashe because the crit rate bonus and the increased critical damage output this item gives will all increase Frost Shot’s bonus damage.
  •  Mortal Reminder – Has the highest amount of Armor Penetration which is perfect to get in the late game because your enemies are starting to stack armor items against you by that time. Plus, this item adds the Grievous Wounds effect to your attack which counters healing and vamp.
  •  Guardian Angel – In the late game, you will become the highest priority target so having a second life is a good insurance to have because you’ll definitely going to be focused down at that stage of the game.

Iceborn Shredder

Infinity Edge Statikk Shiv Boots of Swiftness Rapid Firecannon Phantom Dancer Mortal Reminder
  •  Statikk Shiv – Deals AoE magic damage on maxed energized stacks. This item provides adequate clearing and AoE damage which is a good alternative to Runaan’s Hurricane.
  •  Rapid Firecannon – Grants bonus range and damage to energized attacks and increases the rate in which energy is stacked. Synergizes with Statikk Shiv’s passive.
  •  Phantom Dancer – Grants the lifeline passive which grants you a shield when your HP drops below a certain percentage.

Runes

  • Conqueror – Increases your damage with each attack. It maxes out at five stacks and grants even more bonus damage which times almost perfectly with the activation window for Ranger’s Focus.
  • Weakness – Impairing the enemy’s movement will cause the enemy to receive 5% more damage to all sources. It’s like half the bonus of the Champion rune which does not go away even if you die.
  • Loyalty – Increases your and your support’s defenses.
  • Sweet Tooth – Grants bonus gold and increased healing on eating honeyfruits.

Spells

The Heal summoner spell helps a lot in the laning phase because it will heal both you and your support plus it grants a movement speed bonus which makes it a good outplay tool throughout the game. Be careful against those with Ignite, though.

Ashe is an immobile champion so she needs Flash in order to escape dangerous situations fast.

Skill Progression

W, Volley, is the first ability we will max because it is a good harassing tool and helps with clearing minion waves. Then Q, Ranger’s Focus, is maxed next to increase your DPS from the mid game onwards. E, Hawkshot, is maxed last because it does not scale well and the utility it provides at its first level is more than enough. Get a point in your ultimate whenever possible.

Ashe Early Game Guide

Ashe has a relatively weak early game especially when faced against pick off comps with Blitzcrank or Lee Sin or against all-in comps like Alistar when paired with Tristana. But she does okay against farming champions and poke comps because she has a relatively long auto attack range and a long range poke with her W, Volley.

Play it safe. farm, and punish enemies who overextend using your W, Volley and auto attacks.

Spam your E, Hawkshot on the enemy’s jungle to track the movement of their jungler.

Once you reach level 5, go behind your turret and check other lanes if there is a lane you can help with your ultimate.

Ashe Late Game Guide

Ashe’s damage exponentially increases in the mid to late game once she has her items. The only issue you have to be careful now is her lack of mobility be careful and do not let yourself get caught alone because Ashe is extremely fragile when enemies get close to her.

Always check objectives using your E, Hawkshot to see if the enemy is trying to take Baron Nashor. 

Spam your W, Volley on enemies trying to get close to your team to deny their initiation or make them vulnerable to attacks thanks to your slow.

Do not hesitate to use your ultimate in short range fights as it inflicts a long duration stun which will most likely translate into a kill.

And remember to activate your Q, Ranger’s Focus every time you reach 5-6 stacks.

Ashe Video Guide

Synergies

Seraphine provides great lane pressure and sustain at the same time. Plus, her E, Beat Drop, roots enemies who are already slowed. Since Ashe constantly slows her enemies, Seraphine can then consistently root or stun (if echoed) enemies.

Braum is one of the most reliable peeler and the game. They have both slows and a hard disables. Together, they can slow and freeze enemies all game long.

Counter Champion

Jinx can fight out a ranged battle against Ashe and win because of the bonus range from her Rocket Launcher and once Jinx “Gets Excited” she can easily out-DPS Ashe.

Alistar is a tough matchup to Ashe because he can easily tank her damage and once he uses her combo on her, she’ll have a hard time surviving especially if Alistar is paired with someone with strong all-ins like Tristana

 

Here are some pros and cons if you are playing with Ashe in Wild Rift.

Pros

  • Ashe is one of the simplest ADC champions in Wild Rift and she is definitely a must learn for beginners. Her abilities are easy to understand. A new player will pick her up easily and be a contributor to the team from the get go.
  • Her long attack range and built in slow makes her an effective backliner and its hard to get away from her without burning Flash.
  • She provides a lot of utility for her team from the vision to the global range stun which is always fun to use.

Cons

  • Ashe is an immobile ADC which is a favorite target of junglers and mid laners because of how slow and squishy she is. Playing against enemies who know to exploit her can easily ruin her games.
  • She has a long wind up both in a macro and micro sense. In the macro sense, she requires a lot of items before she becomes effective as a true carry and the enemy’s team will surely do everything to prevent that by ganking her nonstop. In the micro sense, she needs to stack up her Q, Ranger’s Focus, before she deals serious damage and that makes her team vulnerable to burst damage and wombo combos.

FAQ's About Ashe

How good is Ashe in Wild Rift?

Ashe is currently a (Tier B) champion. She can still work if you one trick her but she is only efficient as counters to certain lineups.

What role / lane should I play with Ashe in Wild Rift?

Ashe is played as the ADC in the Dragon lane. She can also be played as an off meta support.

What abilities do I level up with Ashe?

Her W, Volley is maxed first as it is a reliable way to poke down enemies then Q, Ranger’s Focus is maxed to increase her DPS and E, Hawkshot is maxed last.

What items should I build with Ashe?

Ashe’s core items are Blade of the Ruined KingRunaan’s Hurricane and Infinity Edge. 

What Runes should I use when playing as Ashe?

Conqueror increases your damage with each attack. It maxes out at five stacks and grants even more bonus damage which times almost perfectly with the activation window for Ranger’s Focus. Her other runes are Weakness, Loyalty, and Sweet Tooth. 

Any tips so I can aim my Ashe's ultimate better?

Look at the state of your target first if they are trying to fight or runing away so you can predict their movement. Hold your ultimate’s button to steer your ultimate for a better chance to hit the enemy.

Other Marksman Champions