Shield 65 damage (10% maximum HP) after not taking damage for 8s.
Launches a shard that deals 70 magic damage (70 + 50% AP), slowing the target by 15%, and hasting Malphite by 15% for 3s.
Passive | Active
Passive: Gains 7 Armor (15% Armor).
Active : For the next 6 seconds, attacks deal 15 physical damage (10 + 20% AP + 10% Armor) in a cone. The first attack is empowered to deal 39 bonus physical damaage (30 + 40% AP + 20% Armor) to the target.
Slams the ground, dealing 66 magic damage (50 + 50% AP + 35% Armor) to nearby enemies and reducing their attack speed by 30% for 3s.
Charges to the target area, dealing 200 magic damage (200 + 90% AP) and knocking up nearby enemies for 2s.
His passive grants him a shield if he doesn’t take damage for a few seconds. It also increases his champion size based on how much armor he has.
His Q is a single target spell that deals magic damage to an enemy and slows them. He then gains a percentage of the target’s movement speed for a few seconds.
His W has two parts. The passive component increases his armor by a percentage, and another percentage when his passive shield is up. The active component is an auto-reset that deals extra physical damage on-hit in a small AoE, based on his Armor and AP.
His E is an AoE slam around him, this damages and slows all nearby enemies, and reduces enemy attack speed for a few seconds. This scales with Armor and AP.
His ult allows him to dash to a nearby location, dealing massive AoE magic damage and knocking up all enemies. This can move through walls.