Jayce - Wild Rift Build & Guide

Jayce

A+ Tier

Class: Fighter

Recommended Lane: Baron

Best Jayce build guide for Season 3 Patch 2.5 In Wild Rift. With our Jayce guide you will learn which items to build, runes to select, skill order, and how to use Jayce abilities properly.

Recommended Builds

Starting Item Sapphire Crystal
Boots Mercury’s Treads Teleport Enchant
Core Items Manamune Youmuu’s Ghostblade Black Cleaver
Complete Build Manamune Mercury’s Treads Youmuu’s Ghostblade Black Cleaver Mortal Reminder Guardian Angel
Runes
Aery
Brutal
Bone Plating
Sweet Tooth
Starting Item Long Sword
Boots Mercury’s Treads Teleport Enchant
Core Items Youmuu’s Ghostblade Black Cleaver Death’s Dance
Complete Build Youmuu’s Ghostblade Mercury’s Treads Black Cleaver Death’s Dance Mortal Reminder Guardian Angel
Runes
Electrocute
Brutal
Bone Plating
Sweet Tooth

Abilities

Infernal Chains

When Jayce swaps weapons he gains movement speed for a short duration.

Infernal Chains

Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies.

Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit.

Infernal Chains

Hammer Stance:
Passive: Restores Mana per strike.
Active: Creates a field of lightning damaging nearby enemies for several seconds.

Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks.

Infernal Chains

Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance.

Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase.

Infernal Chains

Hammer Stance: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target’s Armor and Magic Resist.

Cannon Stance: Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage.

Abilities Analysis

Innate Passive/Ultimate: Hextech Capacitor

Jayce can switch between two forms, Mercury Cannon and Mercury Hammer. Each form grants Jayce a unique set of abilities with cooldowns separate from each other.

Upon switching forms, Jayce gains bonus damage and effects on his first basic attacks. With Mercury Cannon, gains bonus damage on his first attack and the target’s Armor and Magic Resist is reduced.

With Mercury Cannon, Jayce’s next attack gains bonus damage and he also passively gains bonus attack speed, Armor, and Magic resist while wielding the hammer.

You should practice keeping a mental note of Jayce’s cooldown so you’d know the proper tempo on stance switching so that you will be able to maintain a constant flurry of damage with Jayce.

When switching forms, Jayce gains bonus movement speed. The bonus movement speed from switching forms allows Jayce to roam faster, kite more efficiently, and get back to the lane faster.

When coming back from the base, spam switching forms so you will be able to take advantage of the speed boost often.

Q | 1st Ability – Melee: To The Skies!

To The Skies! Is a targeted dash ability that damages and slows enemies in a small area.

You will be using this ability to close the gap between you and your target before using your other abilities on them.

Do not hesitate to spam this ability if you need to shove waves when defending or before recalling to base.

To The Skies! cannot be Flash buffered. If you flashed during the animation of this ability, you will cancel the ability and it will fail to deal damage.

Q | 1st Ability – Ranged: Shock Blast

Shock Blast is a ranged skill shot that deals damage to a small area when it first collides with an enemy.

Shock Blast is mostly used to harass in the laning phase and to finish off enemies.

Shock Blast’s damage and range increases when it passes through an Acceleration Gate. In the middle to late game, this combo deals a lot of damage. It deals enough damage to finish off enemies or at least discourage them from attempting an engage.

W | 2nd Ability – Melee: Lighting Field

When activated, Lightning Field releases an electrifying aura, dealing area magic damage to enemies over four seconds. It does not deal significant damage by itself but nevertheless, activate it during fights for additional damage.

When Jayce is using his hammer, Lightning Field passively restores mana with each auto-attack. Although, without Manamune, this is not enough to sustain Jayce’s mana requirements.

W | 2nd Ability – Ranged: Hyper Charge

Hyper Charge grants Jayce a burst of attack speed for three attacks. It deals less damage with each attack compared to his normal auto attacks but the damage per second during this time is superior to his normal DPS.

Hyper Charge can not only be used on champions, but it is also a great tool to take down turrets fast.

Hyper Charge is also an auto attack reset so use it after a normal auto attack so that you’ll be able to unleash four attacks in quick succession instead of just three.

E | 3rd Ability – Melee: Thundering Blow 

Thundering Blow is Jayce’s only crowd control, self-peeling tool, combo set up, and combo breaker. Needless to say, mastering Thundering Blow is key to mastering Jayce.

It deals a percentage of the maximum health of those hit by this ability, making it a potent damage ability against tanks.

It may be a targeted ability, but those close to your main target also receive damage and are knocked back.

It is possible to execute a mini Insec combo with Thundering Blow by using Jayce’s 1st ability, To The Skies! then Flash towards the backside of your target then knocking them to your teammates or turret using this ability.

E | 3rd Ability – Ranged: Acceleration Gate

As mentioned in the Shock Blast section, Acceleration Gate grants bonus damage and range when the Shock Blast Orb passes through the gate.

Aside from buffing Shock Blast, Acceleration Gate also grant decaying bonus movement speed to Jayce and to all allied champion who passes through the gate.

Do not hesitate to use Acceleration Gate to get back faster to the lane after recalling.

Jayce Build Recommendation

Here are Item Build Recommedations that works on Jayce

The Defender of Tomorrow

Manamune Mercury’s Treads Youmuu’s Ghostblade Black Cleaver Mortal Reminder Guardian Angel

This is the standard build for Jayce as it will allow him to constantly harass enemies without worrying about his mana pool and it will scale him into the mid game with much firepower.

  •  Manamune helps solve Jayce’s mana problems since his abilities cost a lot of mana and you have to spam it a lot in the laning phase to gain the advantage. Once upgraded into Muramana, you will be dealing a lot more damage on your targets, especially with the burst attack speed from Jayce’s 2nd ability, Hyper Charge. 
  •  Mercury Treads will help you maneuver across the battlefield without being crowd controlled to death. Jayce is on the squishier side among fighters so the extra magic resistance and tenacity work well for him. Upgrade with the Teleport Enchant to aid with split pushing.
  •  Youmuu’s Ghostblade grants extra movement speed which pairs well with the bonus movement speed from switching stance. With this item, you will be able to roam across the map with ease.
  •  Black Cleaver will shred armor of tanks and tankier fighter counterparts that you will attempt to take down together with your team. The high amount of ability haste of Black Cleaver will make your ability rotations faster. The bonus movement speed from this item is also great for kiting down enemies.
  •  Mortal Reminder grants a lot of armor penetration, allowing you to burst down even the toughest tanks with ease. It also applies Grievous Wounds to enemies you attack, rendering their healing and vamp effects less effective.
  •  Guardian Angel’s Resurrect passive will give you another chance in the case of being burst down in the late game.

Lethal Inventor

Youmuu’s Ghostblade Mercury’s Treads Black Cleaver Death’s Dance Mortal Reminder Guardian Angel

The pure lethality build skips Muramana so that Jayce will have access to burst damage earlier. This build is effective against enemies that are squishier and without any sustain in their kit. This build is effective when playing against the likes of Teemo or Vayne in the baron lane.

  •  Death’s Dance grants pseudo-tankiness thanks to its Cauterize passive that delays damage by converting a portion of it into a three-second DPS.

Runes

  • Aery grants the most consistent damage bonus among the runes, so this is what we’ll be using for most matchups since you want to win matchups through poking and harassing enemies. If you are going up against squishies and you won’t be building Manamune, use Electrocute instead for more explosive damage output.
  • Brutal grants flat damage and armor penetration, perfect for building up a lead in the early game.
  • Bone Plating will help you keep your upper hand if the enemy tries to retaliate on you because of its damage reduction effect on the first three instances of damage that will hit you in a short duration.
  • Sweet Tooth grants bonus healing and bonus gold on eating honeyfruits, perfect for aiding you with your quest of finding the upper hand in the early game.

Spells

Ignite is great in the early game for forcing the issue and bagging the first blood. But if you are uncomfortable with the matchup, use Barrier instead.

Flash will help you secure kills or escape death.

Skill Progression

1
4
5
7
9
3
12
13
14
15
2
6
8
10
11
15

You may only allot ability points on Jayce’s three basic abilities as his ultimate slot is only for swapping weapons. you can either maximize his abilities in a balanced manner for a consistent damage output or you may max Jayce’s 1st ability, To The Skies! / Shock Blast first then his 3rd ability, Thundering Blow / Acceleration Gate to scale his burst damage output instead.

Jayce Early Game Guide

Jayce is an early game bully, especially when played against melee top laners.

Use Jayce’s ranged form, Cannon Stance, to harass enemies whenever they get close to last hit minions.

If the enemy tries to engage on you, unload Jayce’s 1st ability, Shock Blast, and 2nd ability, Hyper Charge then switch to his melee form, Hammer Stance, and use all abilities.

Use Jayce’s 3rd ability, Thundering Blow last before switching up into his ranged form again to finish off the enemy with his Shock Blast + 3rd ability, Acceleration Gate combo.

Jayce Late Game Guide

In the middle to late game, focus on split pushing because you have the most effective split push potential on the map thanks to your high movement speed and Teleport enchant.

If an enemy tries to fight you, engage if you are ahead in terms of gold and experience or run if they are the one who is ahead or if you will be fighting against two or more of them.

If you need to disengage on a fight you know you are going to lose, use Jayce’s 3rd ability, Thundering Blow to push them away then switch into his Cannon Stance then use his 3rd ability, Acceleration Gate for the bonus movement speed.

Synergies

Lee Sin and Jayce is unlimited roaming potential. If the both of you get an early game kill or two, it’s game over for the enemy team. But if you fail to get an early game lead or fail to close the game in the mid game, you will have a hard time in the late game.

Vi is another early game partner to 2v1 the Baron lane. Vi might not have the explosive damage and roaming capabilities of Lee Sin in the early game, but she can transition into an effective initiator and peeler in the late game.

Counter Champion

Hard Counters

You don’t possess the explosiveness to kill Garen in the early game and he’ll just regenerate the poke you’ll deal to him. Unless the Garen allows you to freely hit him, you’d never win the lane.

Skill Matchups

Pantheon deals much more damage than you in the early game but Jayce has his range advantage. In this matchup, do not be the one to lose his patience in the poke battle. You can counter his stun using Jayce’s 3rd ability, Thundering Blow and be careful not to unload your abilities if he has his shields up.

Irelia has a pretty dangerous all-in and if you get marked, you won’t be able to get away as the knockback range from Jayce’s 3rd ability, Thundering Blow is less than Irelia’s dash range. Do not engage if she has two stacks or more as you will lose the trade.

Easy Matchups

Darius is a pretty easy matchup as long as you don’t let him hook you in and if he does, knock him back as soon as he uses his Decimate so he won’t be able to heal.

Proc Yasuo’s shield through poking him, harass until he uses his Windwall then repeat.

Use the burst damage build when fighting Teemo or other ranged top laner so you’d be able to burst them down. Do not let them harass you. If the enemy Teemo get close to harass you, initiate an all in as he won’t be able to match your damage output.

Here are some pros and cons if you are playing with Jayce in Wild Rift.

Pros

  • Jayce is the best of both worlds, having access to both melee and ranged forms. Because of this, he is a great blind pick and does well against most matchups in the Baron lane.
  • He can easily win his lane thanks to his ranged advantage and winning the lane often transitions into a great mid game where he becomes stronger than most champions during that phase.
  • Jayce is a fresh take in the game, having access to six abilities. These abilities has limitless combination and potential to either burst down enemies or to wear them down through relentless DPS.

Cons

  • The win condition for Jayce, like other early game champion falls of in the late game. If you fail to win the game in the mid game with Jayce, you will have a hard time in the late game.
  • Jayce is quite squishy for a fighter. Even if you build him as a bruiser, it is quite hard to play him in the front line.

FAQ's About Jayce

How good is Jayce in Wild Rift?

Jayce is a (Tier A+) champion. Jayce is an early game bully but like other early game champions, you need to dominate in the early to mid game or else you will have a hard time in the late game.

What role / lane should I play with Jayce in Wild Rift?

Jayce is traditionally played in the Baron lane as a lane bully who can use his ranged form to bully his matchup. He can also be played in the mid lane to counter melee fighters and assassins.

What abilities do I level up with Jayce?

You may only allot ability points on Jayce’s three basic abilities as his ultimate slot is only for swapping weapons. you can either maximize his abilities in a balanced manner for a consistent damage output or you may max Jayce’s 1st ability, To The Skies! / Shock Blast first then his 3rd ability, Thundering Blow / Acceleration Gate to scale his burst damage output instead.

What items should I build with Jayce?

Jayce’s core items are Mamamune to help with his mana-intensive abilities and Youmuu’s Ghostblade so that he will have unparalleled burst damage and roaming capability.

What Runes should I use when playing as Jayce?

Aery fits Jayce’s lane bully playstyle perfectly. But if you are against a squishy champion, Electrocute can also work for him. His other runes are Brutal, Bone Plating, and Sweet Tooth. 

How do I maximize my damage output with Jayce?

Keeping a mental note of the cooldown of Jayce’s abilities is a must for mastering him because the cooldown for his alternate stance cannot be seen while it is not used.

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