Gains a stack of Essence Theft if her spell hits a target. At 3 stacks, Ahri’s next spell that hits an enemy heals her for 30 (30 +45% AP).
Orb of Deception
Launches an orb that deals 40 magic damage (40 +35% AP) on the way out, and 40 true damage (40 + 35% AP) on the way back.
Releases 3 fox-fires that seek nearby enemies and deal 40 magic damage (40 + 30% AP). Ahri gains 40% Movement Speed that decays over 1.5 seconds.
Enemies hit by multiple fox-fires take 30% damage for each fox-fire beyond the first.
Fox-fires prioritizes champions hit by Charm, followed by recently attacked enemies.
Blows a kiss that deals 60 magic damage (60 + 50% AP) and charms the first enemy hit, causing them to walk towards Ahri for 1.4 second(s).
Enemies hit by Charm take 20% more damage from Ahri’s abilities for 5 seconds.
Dashes forward and deals 60 magic damage (60 + 35% AP) to 3 nearby enemies.
Can be cast up to 3 times within 10 seconds before going on cooldown.
Dash distance increases with rank. Bolts prioritizes champions.
Her passive grants her a stack when she hits enemies with her spells. After gaining 3 stacks, her next spell will heal her for a fixed amount that scales with her AP.
Her Q shoots an orb forwards dealing AOE magic damage, it then returns to Ahri’s location, dealing True Damage on the way back.
Her W summons 3 little fireballs around herself. They then target enemies she’s hit with her E, or her auto. If neither target exists, it then flies towards the nearest enemy. Although the 3 fireballs can hit the same target, subsequent ones deal reduced damage. Honestly this ability isn’t used much, except for bit of extra damage after landing her E.
Her E is the most important part of Ahri’s kit- her charm. She shoots out a projectile that damages, knocks down, slows, and increases Ahri’s spell damage against these champions. The increased spell damage is what really gives her the assassinate potential, along with the massive slow, allowing her to guaranteed land her other abilities.
Her ult is a dash that can travel over walls. It deals damage to nearby enemies, and has a static cooldown between dashes. After casting her ult the first time, she has a period of time to recast her ult 2 more times, with exactly the same effect. This is her mobility and outplay tool as well timed usage can allow you to dodge key abilities.