Recommended Lane: Support
Nami uses her Tidecaller staff to summon the strength of the oceans themselves. Nami is an Enchanter champion who uses her abilities to control the flow of battle. She has an all-around utility that can be used offensively or defensively and is useful for both engaging and disengaging.
Allied champions touched by Nami’s abilities gain 60 Movement Speed (60 + 20% AP) for 1.5 seconds.
Fires a bubble, dealing 75 magic damage (75 + 50% AP) and knocking up for 1.5 seconds.
Launches a stream that bounces 3 times between allied and enemy champions, healing allies for 55 (55 + 30% AP) and dealing 65 magic damage (65 + 50% AP) to enemies.
Can hit each target once. Healing and damage values are reduced by 15% each bounce.
Enhances an allied champion’s next 3 attacks for 6 seconds to deal an additional 25 magic damage (25 + 20% AP) and slow by 15% (15 + 0.05% AP) for 1 second.
Sends a wave, dealing 150 magic damage (150 + 60% AP), knocking up for 0.5 seconds and slowing by 50%.
Slow lasts for 2.4 seconds, increasing with how far the wave travels. Allied touched gain double the effect from Surging Tides.
Innate: Surging Tides
All champions touched by Nami’s abilities gain bonus movement speed. Even Nami’s offensive abilities, her 1st, Aqua Prison, and ultimate, Tidal Wave, grants the passive.
Spam your abilities on allies after they replenished their life in the base so they’ll have bonus movement speed to go back to their respective lanes faster.
Q | 1st: Aqua Prison
Aqua Prison is a slow-moving bubble that damages and knocks up enemies hit in a small area.
It moves so slow that champions can easily avoid it by simply waking away from it. The best way to hit a moving enemy with it is to target the enemy’s backside because they’ll be forced to move forward and be hit by you and your ally’s attacks but if they move backward, they’ll be stunned instead.
Of course, it is easier to hit enemies with Aqua Prison if they are slowed by your or your ally’s abilities like when you use your 3rd, Tidecaller’s Blessing, and it is much easier if you use this ability as a follow up to other crowd control abilities like your Ult, Tidal Wave.
W | 2nd: Ebb and Flow
Ebb and Flow is a targeted ability that bounces from one champion to another. It damages enemies or heals allies and it can only bounce from an enemy to an ally to another enemy or from an ally to an enemy to another ally.
Another thing to note is that its damage or heal value decreases with each bounce when Nami’s AP is below 200. After her AP reaches 200 and up, the damage or heal value increases instead. Nami will reach 200 AP after three or four items depending on her build.
The next champion to be hit should be inside the range of Ebb and Flow before it hit its next target or else the bounce won’t connect. Ebb and Flow have a relatively fast animation so keep in mind the position of your allies and enemies if you don’t want to waste a bounce.
If you want to make use of Aery’s shield, target yourself or an ally first. If you want extra damage, target an enemy first.
E | 3rd: Tidecaller’s Blessing
Tidecaller’s Blessing grants bonus magic damage and slow effect for the next three attacks of your target allied champion.
The three bonus effects are represented by three floating orbs on your target and will disappear one by one as it is used.
Tidecaller’s Blessing’s effect applies even when it is cast while your target’s attack is midair which makes it a good tool to assist on your marksman’s last hitting.
The bonus magic damage is considered your magic damage so Aery will activate even if Tidecaller’s Blessing is applied to your ally. It will also activate your item’s effects like the slow from Rylai’s Crystal Scepter or the burn from Liandry’s Torment.
R | Ultimate: Tidal Wave
Nami sends a wide, slow-moving wave that damages, knocks up, then slows enemies it hits. It also grants double the effect from Surging Tides to allies.
Because of the double movement speed bonus, you can use Tidal Wave as a “Rallying” Ability which allows your team to out-speed and run down your opponents.
You can surprise your enemies by casting Tidal Wave parallel to wide walls to hide its animation.
Nami Build Recommendation
Here are Item Build Recommedations that works on Nami
This is the standard build for Nami which focuses on giving her 200 AP as early as possible and then building utility items afterward so she’ll be able to support her allies to the fullest.
- Rod of Ages – Grants a good amount of HP, Mana, and AP. Its Veteran passive grants more of the said stats every thirty seconds and it grants a total of 120 AP after five minutes which will ensure that you’ll have at least 200 AP by mid game so your W, Ebb and Flow, will scale well towards the late game.
- Ionian Boots of lucidity – Grants bonus ability haste as well as spell haste which means that this item does not only reduce the cooldown of your abilities. It also reduces the cooldown of your Summoner Spells. Her enchantment options are the Locket Enchant for an on-demand team shield, Redeeming Enchant for the reveal and heal, or Shadows Enchant for the scouting ghosts that slow down enemies.
- Ardent Censer – Adds an offensive buff to the first ally heals by Ebb and Flow. The additional attack speed and bonus magic damage from this item synergize well with Nami’s E, Tidecaller’s Blessing which also grants bonus magic damage to the target’s auto-attacks. Buy Staff of Flowing Water instead if your allied AP champions are popping off in the early game.
- Harmonic Echo – Adds another layer of healing on top of the effects of your W, Ebb and Flow. The healing from this item can affect up to four friendly champions.
- Athene’s Unholy Grail – Provides yet another layer of healing but this time, you have to damage enemies to gain Blood stacks which are consumed when you use a healing ability.
- Rabadon’s Deathcap – This item has the highest AP stat which means all your abilities will receive a huge boost after completing this.
This item build makes her scale extremely well, grants her unlimited mana, and makes her abilities deal huge amounts of damage. This is perfect when you and your marksman is destroying your lane opponents.
- Archangel’s Staff – Grants unlimited mana and huge AP scaling. This item also has the Lifeline passive which provides a shield when your HP drops below a certain percentage.
- Liandry’s Torment – A great offensive item for Nami especially against a team with many tank champions because it deals a percentage of the enemy’s HP as damage and it can be applied indirectly by buffing your allies with your E, Tidecaller’s Blessing.
- Rylai’s Crystal Scepter – add another layer of slow to your damaging abilities with this item. Also works with your buff, Tidecaller’s Blessing.
- Aery – Can be used both offensively to add damage to your poke or defensively to add a shielding effect to your heal.
- Weakness – Increases damage to champions you have slowed or knock-up. This is very easy to activate on Nami because of the slow from your E, Tidecaller’s Blessing.
- Loyalty – Increase your and your nearest ally’s dual resistance.
- Pack Hunter – Increase your movement speed and grants you and a unique ally bonus gold on takedowns.
Exhaust slows down the enemy and reduces their damage output. It is a useful spell for protecting your carry against burst damage assassins and it can be used to secure kills as well.
Flash is necessary because Nami has no natural escape mechanism which makes her an easy champion to pick off. You can also do surprising moves with Flash in combination with your abilities.
2nd, Ebb and Flow, is maxed because it is Nami’s main source of damage and heal for trading. 3rd, Tidecaller’s Blessing, is maxed second because it is a good way to help your ADC and other teammates during the mid game. 1st, Aqua Prison, is maxed last as it is unreliable as a source of damage. Get a point in your Ultimate, Tidal Wave, whenever possible.
Nami Early Game Guide
Nami is an enchanter with amazing offensive capabilities. She is a support who can literally control the flow of battle thanks to her kit.
In the early game, she and her ADC can trade favorably thanks to the damage and healing of her 2nd, Ebb and Flow.
Her 1st, Aqua Prison is a constant threat in trades as it can knock up for a pretty long time but it has a long cooldown and it is pretty hard to hit so only use it when you are sure it is going to hit because the enemy would be more confident in trading with you when they know that your 1st, Aqua Prison is on cooldown.
Use your 3rd, Tidecaller’s Blessing on your ADC if you see them positioning to hit or trade with the enemy. Once an empowered attack connects, you should look to use your 1st, Aqua Prison because attacks with 3rd, Tidecaller’s Blessing slows the enemy therefore, the enemy will be easier to hit with skill shots.
Nami Late Game Guide
In the middle and late game, Nami can rally her team using her ultimate, Tidal Wave. Use it at the beginning of clashes to speed up your allies while knocking up and slowing down enemies that will get hit by hit.
Always remember to cast your buff 3rd, Tidecaller’s Blessing on your ADC and also use W, Ebb and Flow on them to activate your Censer buff.
Follow up on your ally’s crowd controls with your 1st, Aqua Prison to secure kills.
Draven is a great lane partner for Nami because he can utilize her buff, 3rd, Tidecaller’s Blessing, to the fullest even in the early game. It goes the same for her 2nd, Ebb and Flow because Draven wants to force trades and his lane pressure makes it harder to evade her 1st, Aqua Prison.
Tristana is another aggressive ADC who can utilize Nami’s abilities to the fullest. If Nami can land her 1st, Aqua Prison while the enemy has an 3rd, Explosive Charge, it will most likely be a successful kill.
Nami is an immobile champion without a disengage or dash so she is particularly vulnerable to Blitzcrank’s Rocketgrab which is currently the only hook spell available. Make sure to avoid it and harass him whenever he misses his 1st, Rocket Grab.
Leona is the bane of enchanters with her extremely effective early game all-ins. The only chance of surviving her combo is by anticipating when she will enter and countering with your 1st, Aqua Prison.
Here are some pros and cons if you are playing with Nami in Wild Rift.
- Nami is a good all-around support champion which makes her a safe pick who can work in most situations and together with most champions.
- She has great mobility that she can share with her teammates and that makes her capable of influencing the tempo of the game to become faster by making her team play more aggressively. She can also make the tempo slower by making disengaging easier through the bonus movement speed.
- Nami’s kit is all of everything that a team needs. She has knockup, heal, damage, slow, and an ultimate which grants almost all of that in one ability.
- Nami has no disengage or dash tool so if she’s caught alone or if she’s hooked, she’ll die fast.
- She has no good initiation ability. Yes, she can rally her team with her ultimate, Tidal Wave, but it isn’t anywhere as good an initiation tool as compared to say, Malphite’s Unstoppable Force or Alistar’s combo.
- Nami is a jack-of-all-trades-master-of-none type of champion. She has no real kill pressure on her own and she cannot tank and create space for her team.
FAQ's About Nami
How good is Nami in Wild Rift?
Nami is a (Tier S+) champion. She is a safe pick in most situations and her utilities and crowd controls are a big help in lots of situations.
What role / lane should I play with Nami in Wild Rift?
Nami is an enchanter support in the Dragon lane who excels in giving offensive support to her allies in team fights.
What abilities do I level up with Nami?
2nd, Ebb and Flow, is maxed because it is Nami’s main source of damage and heal for trading. 3rd, Tidecaller’s Blessing, is maxed second because it is a good way to help your ADC and other teammates during the mid game. 1st, Aqua Prison, is maxed last as it is unreliable as a source of damage.
What items should I build with Nami?
Nami’s core items are Rod of Ages which allows her to scale into the mid game with ample amounts of HP, mana, and AP and Ardent Censer which grants her healing ability with additional magic damage and attack speed to her and those she heal.
What Runes should I use when playing as Nami?
Aery can be used both offensively to add damage to your poke or defensively to add a shielding effect to your heal. Her other runes are Weakness, Loyalty, and Pack Hunter.