Tier List Criteria
This sub tier list are categorized based on the current meta and their performance against other champions of the same class.
S Tier: Overpowered champions who are difficult to counter and can fit any team composition. They dominate any matchup they face.
A Tier: Strong champions which are safe picks at almost every game.
B Tier: Average champions but can easily be countered and has a tough time facing S Tier champions.
The Middle lane is a solo lane placed in the middle of the map. It is the shortest lane in the map so it is faster to recall and get back to lane. Being the shortest lane in the map, the mid laner reaches level five and obtains their ultimate faster than anyone else on the map. Because of this, they can apply pressure to the enemy team and go for kills earlier than everyone else.
Mid laners often have strong kill pressure thanks to their burst damage or consistent long-range damage. Champions who have these attributes are usually Mages or Assassins.
The best Mid Laners have strong level 3 and level 5 power spikes and are capable of shoving lanes fast so they can gank and support their side lanes or jungler. They are strongest from level 5 up until the late game where they remain as a strong presence either as a single burst damage champion (Assassins) or a constant long range nuker (Mages).
Being in the middle of the map, the Mid laner are tasked with helping everyone else in the map. They can easily support their Jungle when contesting the Scuttlers or when their Jungler is invaded in their side of the map.
Mid laners usually have strong ultimate abilities which are crucial in dealing high amounts of damage which should be used against the enemy’s high priority targets which are usually the enemy’s Mid laner or ADC.
Burst Damage – A lot of damage done in quickly which usually comes from abilities.
Long-range damage – Damage that comes from long range abilities away from the reach of auto attacks.
Power Spikes – Instances where the champion receives sudden increase in their strength which comes from levels or items.
Shoving Lanes – Killing minions fast so the ally minions will quickly reach the enemy’s turrets.
Contesting – Fighting against the enemy to get, secure, or steal an objective (buffs, Scuttlers, Drakes, Rift Herald, Baron)
High Priority Targets – The enemy champion who needs to be killed in order to win the game. This is the fed enemy which is usually the enemy’s mid laner or ADC (marksman).