Zed is a great pick-off champion who can weave in-and-out of a fight even in the chaos that is ARAM. He can use his 2nd, Living Shadow to poke enemies with his other abilities, 1st, Razor Shuriken and 3rd, Shadow Slash. An advanced and great technique to learn on Zed is to leave a shadow using 2nd, Living Shadow then using Mark/Dash to do an all-in combo on your enemy. After using your combo, use 2nd, Living Shadow to return to safety. In the late game, you’ll be able to refresh your energy easily by hitting multiple enemies with your abilities twice together with your shadows. This will allow you to have kill potential even without your ultimate.
Zed Build Recommendation in Wild Rift
Here are Item Build Recommedations that works on Zed in Wild Rift ARAM Mode.
Black Cleaver grants a good amount of HP and ability haste and each hit you make will shred the enemy’s armor. This first item will allow you to support your team and receive some damage in return since it is hard to play around in ARAM without your ultimate. Ionian Boots of Lucidity will help solve the issue of Zed’s dependability on his ultimate and its long cooldown. Death’s Dance will allow you more room to survive in the middle of fights and be a distraction while looking for an opportunity to burst down your enemies. Warmog’s Armor grants unlimited sustain so you can fight, go back a little, then fight again with full health. Once you have Mortal Reminder, you’ll have enough damage to easily burst down any enemy you choose to kill, and finally, Sterak’s Gage grants the highest amount of AD possible in-game, a lot of health, and even the Lifeline passive that grants a shield when you are low on health.
This build is great for advanced users because it grants more damage output than the bruiser build in exchange for less survivability. Youmuu’s Ghostblade and Duskblade of Draktharr grants flat armor penetration that is great against squishy opponents. If you are facing a team with lots of poke, you’ll have to be extra careful when using this build.
Conqueror fits the hit-and-run playstyle of the bruiser build which works well in ARAM and once you have five stacks, you’ll deal more than 10% more damage with your combos. Electrocute, on the other hand, is great for bursting down a single target. Triumph grants bonus damage on low HP targets and also replenishes a portion of your lost HP after takedowns. Hunter – Titan grants bonus HP and tenacity on unique takedowns. Hunter – Genius grants bonus ability haste on unique takedowns. It is way easier to fill the Hunter stacks since fights happen often in Wild Rift.
Mark/Dash allows you to surprise enemies with your combos when used in combination with the Dash. You can even leave a shadow behind before using dash for an efficient hit-and-run combo.
Flash is the standard initiation tool to surprise your enemies.