Tier List Criteria
This sub tier list are categorized based on the current meta and their performance against other champions of the same class.
S Tier: Overpowered champions who are difficult to counter and can fit any team composition. They dominate any matchup they face.
A Tier: Strong champions which are safe picks at almost every game.
B Tier: Average champions but can easily be countered and has a tough time facing S Tier champions.
The Baron Lane is the solo lane which is close to Baron Nashor and far away from all other players. Trades are an important part of a Baron Laner’s game because it takes a long time to recall and go back to lane because the Baron Lane is so far. So, if you win a trade and force a recall, you gain a lot of gold and experience over your enemy lane. It will be much better if you get to kill the enemy, of course.
Baron laners are usually those hard to kill champions with a form of self-sustain or escape mechanism to survive the harsh landscape of the Baron Lane. Because of this, Baron Lane are usually occupied by Tanks, Fighters, or Assassins.
The best Baron Laners are capable of crushing their opponents with ease and make the opponent’s laning phase miserable. They have incredibly strong mid game power spikes where they can dominate the game through their high damage and survivability during that phase.
Aside from carrying the mid game, Baron Laners are tasked with split-pushing when there are no clashes because they are usually strong 1v1 duelist who can even 1v2 when ahead. It is important that Baron Laners who likes to split-push to carry the Teleport Enchant so they can teleport and assist their team in clashes when the need arises.
In clashes, most Baron Laners are capable of dealing good amount of damage and cover their team at the same time. They are the front liners of the team which is an important role because they create the space needed for their team to operate in the ideal way for them without worrying too much against the enemy’s champions.
Self-sustain – An active or passive ability which helps the champion heal itself or regenerate its HP.
Escape Mechanism – An ability which helps the champion escape fights.
Mid game – The part of the game where the laners starts to roam. This is usually starts after the first turret is brought down.
Split-pushing – Pushing a lane that is far from the enemy team.